View Full Version : Naruto Challenge | Yung | Zabuza
Naruto Challenge | Yung | Zabuza
http://www.gameartisans.org/contests/competitions/uploaded_thubnails/35-game-3d-art-329-1188973467-thumb.jpg
Yung has entered the competition!
Current concept. Pretty loss on which direction to go but I am trying to keep to his ori design. Would like to capture the intensity in his eye, so he's gonna wear some eyeshadow, ala batman :D. Please do feel free to give any ideas and constructive comments. Thank you.
Oh and here's the mesh in progress, tweaked from a basemesh :D
http://i3.photobucket.com/albums/y94/Velsthinez/zabuzaconcept.jpg
http://i3.photobucket.com/albums/y94/Velsthinez/zabuza_prog01.jpg
Edit
Here's the reference I found online, some made by other artists. The bottom left would be the general direction for the pose, while the rest are reference for the face and eyes. I particularly would like to capture the eyes on the top right.
http://i3.photobucket.com/albums/y94/Velsthinez/Zabuzaref.jpg
TryForce
09-08-2007, 03:27 PM
hehe if your texturing style could be like in the last drawing on the left, this would be awesome.
nonethenless, the concept looks awesome!!!
Eclipse
09-08-2007, 04:51 PM
Your concept looks really awesome man, very good work so far. I'm really looking forward to seeing more :D.
http://i3.photobucket.com/albums/y94/Velsthinez/zabuzaconcept.jpg
WIN
I'm so glad you're taking zabuza to realism, I can't wait to see how this turns out.
Shinja
09-09-2007, 07:42 AM
hey yung,
good to see your in. I think you will do good on this since you know japanese taste when it comes to making games :).
I would have loved to enter this comp but no time because of TGS and other deadlines!
Great to see the big guns doing anime art work for a change :)
FredH
09-09-2007, 07:58 AM
Very cool concept there and the model is looking great so far! I hope you will include the sword into his design.
The concept looks cool to me, cant wait to c more from u :thumb:
TryForce: Thanks, but haha texturing is actually my worse skill. I am a rigger, go figure :P. Still, I will definitely try my best!
Eclipse: Thanks!
Enix: Thanks!
Shinja: Ah I wished you have joined. I loved your entries on the past DOMWARs. Actually I am still rather new to game art as a whole :D. All I know is Japanese is very particular about details placement :P
FredH: His sword is definitely in! Without the Zanmato, Zabuza just ain't Zabuza!
Zann: Thanks! I hope you will join this one as well.
More coming soon once I figure out how to do the clothes and the low poly hair.
Marcus Dublin
09-10-2007, 12:32 PM
It's amazing how much this character still resonates with people long after his death. Nice job on the design, he still has the original feel but with just enough touches to make him your own. Let me ask you this are you going to have a removable mask or are you keeping the face uncovered in the sculpt for proportion reference?
Kerepres
09-10-2007, 09:02 PM
Hey there, Yung.
The concept looks great:thumb:
Can't wait to see more :)
ylaya
09-11-2007, 04:39 AM
hi Yung, nice concept you have there. and your model is cool, i really like the torso area.
PBWerewolf
09-11-2007, 11:03 PM
Nice to see your keeping it close to the original design. Its gonna be awsome, keep it up!
Marcus:Thanks! I am glad you like the direction I am heading. Hopefully I can meet the deadline this time. Regarding the face, I am thinking with the 5000 tris limit and my inexperience (second game model attempt), I think its best to stick with the irremovable face mask.
Kerepres: thanks! Good luck on your Itachi too.
Necromanthil: Thanks, but sadly it will most likely be covered.
PBWerewolf: Thanks. Hopefully I can make it look 70% like Zabuza.
Alright here's a long awaited update. Progress has been slow as I juggled between work issues and solving how to do the wrapping. Currently the wrapping is done through cloth simulation and manually wrapping it. The face's wrapping/mask then will be sculpted in zbrush. I am open to a better way for this.
Hopefully I can finish sculpting the cloth by this weekend. Please do feel free to critique :D Thanks.
http://i3.photobucket.com/albums/y94/Velsthinez/zabuza_wip01.jpg
http://i3.photobucket.com/albums/y94/Velsthinez/zabuza_wip02.jpg
Snowfly
09-13-2007, 10:56 AM
That's a clever way to do the cloth wraps. Not sure how long it's taking you, but the results look pretty solid. But tweak that head band, as it's sticking to him like a wet hanky. Great choice of character too, keep going!
Ah thanks for the comment Snowfly. I will be tweaking the headband as you suggest. More wip will be posted soon.
Chasarsis
09-14-2007, 11:44 PM
That's looking really good dude. I wish I had better way to suggest dealing with the cloth, but handling that element in a design confuses the hell out of me too.
Really can't wait to see more :)
Charsarsis: I am looking forward to your version of Sakura-chan too. Ganbate!
Updates! So far the first pass of sculpting is done. Gonna spend one more week to further refine and detailing Zabuza and also to fix any other problems. I am currently having headache with the clothes so please do comment and I will be happy to hear out any suggestions. Thanks
http://i3.photobucket.com/albums/y94/Velsthinez/zabuza_wip04.jpg
http://i3.photobucket.com/albums/y94/Velsthinez/zabuza_wip05.jpg
TryForce
09-16-2007, 09:22 AM
this looks crazy good!
good job man!
Marcus Dublin
09-16-2007, 10:22 PM
I have to say for your second game model this is pretty impressive, one thing to watch out for is the symmetrical nature of the cloth, especially the pants. One thing I like to do is to mirror the symmetry about 50% through and then turn it off and just start working on the unique folds and wrinkles. Honestly though cloth work is all about solid reference and observation and for the most part you seem to be well on your way, hopefully as you work on it things become clearer for you.:thumb:
Tryforce: Thanks but it not that good yet.
Marcus: Well technically this is my second attempt at game character modeling, but otherwise I have a short 4 months experience modeling and unwrapping assets in a game company. Those four months was quite....memorable. Thanks for the tips and I will do what I can to remove the symmetry. And yeah references is god!
Update before I go to sleep. its already 3am over here. Feel free to give comments.
http://i3.photobucket.com/albums/y94/Velsthinez/zabuza_wip06.jpghttp://i3.photobucket.com/albums/y94/Velsthinez/zabuza_wip07.jpg
TryForce
09-17-2007, 02:39 PM
i really like it actually, although dont know , to many folds probably for my taste.
I really would like to see hair on him now =P
ThatDon
09-17-2007, 03:15 PM
you should break up the folds of cloth around his mouth some, make them more dynamic and not so horizontal.
TryForce: I'll try to soften the fold. I actually have no idea how to do the hair except using Maya hair :D
ThatDon: Sir yes sir! *salute*
Z3pHyrian
09-17-2007, 09:44 PM
I guess there are several ways to approach the hair for your character. 1 way could be modeling chunks of hair and zbrushing the hair strands. The other is using plans and using opacity maps. Both ways should give you pretty good results.
Here is a good tutorial on how to go about using the planes and opacity maps method.
http://en.9jcg.com/featured_artists/paul_tosca/low_poly_game_character_hair_1.php
Good luck with everything! :thumb:
Thanks for the link Z3pHyrian. I am actually now trying to soak up the info as much as possible. Once again thank you for the valueable info.
Alright here's all my old p4 comp can handle. The mesh is currently at 40 mil combined (7 subtools :lucky: ) and I was lucky to even managed to get this screen shot without vomiting blood.
http://i3.photobucket.com/albums/y94/Velsthinez/zabuza_wip08.jpg
Here's a question for the pros, is it adviseable to tackle the minute details (fabric textures, seams, scratches) in Zbrush or do it like how poopinmymouth taught in his tutorial, in photoshop?
Off to bed :thumb:
SupRore
09-20-2007, 01:02 PM
It'll usually work better in photoshop, probably. Too hard to reliably bake in stuff like that.
Shinja
09-21-2007, 10:14 PM
hey yung,
very kool stuff ! as for fabrics textures and scratches and all that in zbrush sometimes does not come out properly i dont know if i missed something in zmapper but all details dont fully come out in the normal maps.
I would suggest overlay it on top just like poopinmymouths tutorial with the new generated normal maps and delete parts that i dont want in the overlay.
What i mainly do is paint the details on top of my diffuse and then use Ryan Clarks Crazy bump and convert it to normal map and further enhance the normal settings within crazy bump so the scratches come out the right way.
Anyways give it a try and experiment. Hope that helps.
looking pretty kool man.
Great stuff Yung, keep up the good work :)
Eclipse
09-22-2007, 12:51 AM
Very nice work man, i really like the direction you are going with the model, my only crit would be that the forearms look a little small, might want to make them longer.
wow thast great! love his costume! Looks like vicious character!
SupRore: Gotcha :D
MoP: Thanks!
Shinja: Thanks for the advice. Helped me alot during texturing but I guess I screwed up somewhere. And RYan's Crazy Bump is fantastic, thanks!
Zann: THanks! You work hard on your entry too!
Eclipse: Hmm the forearm is too short? I will keep an eye on it, thanks for the critique! Currently the color is still wip one day work.
Ste: Thanks. Zabuza is a vicious assassin XD
Progress so far, ok I suck in texturing but hey I am learning. Could use all the critiques I can get for this.
I also noticed that in Maya's High Quality rendering viewport, the seams aren't that bad and obvious, but once I used Vailas' shader, the seams immediately pops out. Is there a work around to this?
http://i3.photobucket.com/albums/y94/Velsthinez/zabuza_wip10.jpg
Just diffuse pass.
http://i3.photobucket.com/albums/y94/Velsthinez/zabuza_wip09.jpg
Diffuse and normal using Vailas's great CGFX shader (thanks alot man if you see this, you are a saviour!)
zabuza2k
10-04-2007, 02:28 PM
wow man im big zabuza fan and i muss say that is fucking amazig^^
yeah i know i say ever in my post amazing XD
3dsquid
10-04-2007, 08:18 PM
looking very awesome yung! he looks just like the series, nice details too :)
zabuza2k: Thanks! Good luck on your entry.
3dsquid: Haha thanks, but somehow mine lacks the appeal compared to your entry. I like your work too :D
Posting work in progress now, a hardware render. Almost done except for a few touchups. The belt especially needs to be further refined. Critiques and comments are very welcomed.
I got this black flickering all over all model especially the sword, the hair and the belt area. It gets worse when the camera is far away, but it seems to disappear once I zoom in close enough. Anyone has any idea about this?
Thanks
http://i3.photobucket.com/albums/y94/Velsthinez/zabuza_wip11JPG.jpg
BiG ToE
10-08-2007, 10:57 PM
it sounds like a shadow problem. What kind of lights are you using? If you have ray trace on, turn is off. You can use a shadow map and even a area shadow.
question for you, how did you go about making the hair. It looks real good.
edit: evermind, I see now.
HntrLuc
10-09-2007, 03:01 PM
This is looking really good. Kinda hard to make out the details in the renders though.
I recommend you check out xnormal, it's got a really nice model viewer.
(if you do be sure and put "DiffuseGI_WhiteSmokeIntense.jpg" in the diffuse GI slot though, makes it looks loads better).
Bigtoe: Hmm shadow problem? I'll try checking it out. Right now this is just a hardware render using Vailas' shaders, which actually look almost identical to the maya viewport on high quality rendering. Thanks for the info, I will try and see what I can do about the shadows. In case you need to know more, yeah it's all plane, done like Gears of War style.
HntrLuc: Thanks. I rendered out a bigger picture but somehow I forgot photobucket loves resizing your images. I will try and get a clearer, crisper picture but then all the flaws will come out! And thanks for the suggestions on Xnormal, I will try my hands on that.
Right now gonna try using Vray to render this thing, but sadly no progress so far. Will post updates soon once I get something satisfactory.
Updates: I managed to fix the jittering shadow by playing with small focal length camera. I guess its the transparency sorting problem?
Still just a hardware render/screencap.
http://i3.photobucket.com/albums/y94/Velsthinez/zabuza_wip13screenscap.jpg
TryForce
10-11-2007, 01:16 PM
WHOAAAAA, damn! this looks sexy!!! great job!!!
zabuza2k
10-11-2007, 02:14 PM
that is really nice but i think need a better textur
ylaya
10-13-2007, 08:45 AM
nice pose yung!!goodwork:thumb:
TryForce: Thanks! :thumb:
zabuza2k : Hmm could you please be more specific? I could use the critique and any tips :D
necromanthil: Thanks but the pose ain't mine. Gpod luck on your entry as well.
Work in progress render. This is done in Vray, with lots of help and guidance from my friend (thanks man Hoeyi). I could really use and comments and critiques, harsh or soft. Hell anything to make this piece better. Thanks :thumb:
http://i3.photobucket.com/albums/y94/Velsthinez/zabuza_wip15.jpg
ThatDon
10-13-2007, 06:20 PM
so close, I think you need to push the folds in the face wrap more, right now it's looking very flat.
HntrLuc
10-13-2007, 06:29 PM
This is looking really good man. However I think your metal could use some work. Right now it just looks like you threw a layer of noise on it, and is looking a bit more like stone than metal.
I think this would look really nice with some better metal textures though!
Just find yourself some good reference, or even use some metal overlays.
http://www.cgtextures.com has some good reference/materials if you don't already know of another site :)
Cool style, I love the hair and his pose. As allready mentioned the metal needs to be fixed.
TryForce
10-14-2007, 02:53 AM
hmmm here is a small suggestion:
Set the camera abit below the floor size, make that you look "up" to Zabuza and try to render your model with shadows, it looked better befor tbh.
As the Sword texture on the tip of the blade is too cripsy, maybe fix that, its very noticeable now.
Good work there :D
ALW-DaSilva
10-14-2007, 05:18 AM
wow awsome....yeah i think so.. the metal texture..doesn't like metal maybe u will tweek a little bit..so u have feel abaut the sword texture...but the GI is cool..nicee keep going...
ThatDon: Thanks for the tips!
HntrLuc: Thank you for that website! Damn thats lots of textures!
Tef: Fixed :D
Tryforce: I know what you mean, fixed :D
ALW-DaSilva: Thanks for the tips :D
Alright I guess this is as much as I could push myself for this entry. Still I learned alot during this competition, especially from the numerous mistakes I made and observation made from other great entries. It's really been one great competition. Here I wish everyone else good luck on their entries, and once again thanks for the tips and advices. Woohoo :confused:
http://www.gameartisans.org/contests/competitions/uploaded_images/35-game-3d-art-329-1192937573-image.jpg
http://www.gameartisans.org/contests/competitions/uploaded_images/35-game-3d-art-329-1192963133-image.jpg
http://www.gameartisans.org/contests/competitions/uploaded_images/35-game-3d-art-329-1192936966-image.jpg
http://www.gameartisans.org/contests/competitions/uploaded_images/35-game-3d-art-329-1192935672-image.jpg
ThatDon
10-20-2007, 10:55 PM
put some texture on the sword hand grips and push the contrast in the face wrap to really sell the fact that it's wrapping around his face. also it would be very cool to see you throw a quick texture on that tree, right now the chrome looks outta place to me.
Ace work, and good luck!
BuroKun
10-20-2007, 11:59 PM
OMGAZ! why haven't I seen this yet?!...NICE WORK MAN. thats so awsome, really is great. yay! me like ^_^
Changed, the beauty shot a little, my friend was complaining about the chrome looking thing as well. Hahaha
ThatDon: I would like to do it but the thought of rendering hours again really puts me off. But I will definitely touch it up again, and will take heed of your advice :D Thanks
BuroKun: Haha its never too late to notice. Thanks :D
shadowbreeze
10-21-2007, 06:51 AM
where the F@&k did this spring from Awesome the lighting and poses :thumb: :thumb: i really would like to get some tips from you on your lighting set up, or is it a secret, i don't mind:D
Ah it's really nothing once you know the 'secret'. But I can't tell you, or else I have to kill you. Hahaha just joking. Anyway this setup is just a simple studio lighting. One light from the left, another softer dimmer light from the right (or vice versa) then depending on what you want, another light on the top to reflect some light. I will post some screenshot later of the setup, I think it's easier to explain that way. Oh and the setup is taught by a friend who's bloody good in rendering (he happens to swear by Vray).
Edit: Here's the light setup. First of all this setup is taught by my friend. I was told this is a studio light setup. The Squarish thing with an arrow pointing out from the normal is the Vray light. There's one on each side, and another on the top, shining upwards. The main trick is the object that looks like a draping cloth. It kinda wraps around your subject like a big letter C. I hope this helps. Experts feel free to shoot and advice on better light setup. :D
http://i3.photobucket.com/albums/y94/Velsthinez/lightsetup.jpg
ylaya
10-21-2007, 11:38 AM
wohooo, the pose on the tree, just like in the manga..nice!!and nice lighting too!! :thumb
Kerepres
10-21-2007, 07:58 PM
The spec on the headband isn't strong enough but otherwise the whole thing looks good. I like the hair :thumb:
Woh nice tricks :thumb:
Cool entry Yung :cool:
3dsquid
10-21-2007, 09:22 PM
yeah, your lighting is really good :D maybe tweak the texture as the others say above, good luck!
typhus22
10-21-2007, 10:29 PM
i like this one alot but the one question i just gotta ask is why isnt there anything for the sword on ur normal map sheet? i think the handle and the blade could have used some love. mind u i think ur zabuza came out absolutely gorgeous but whats up with the normals?
shadowbreeze
10-21-2007, 10:58 PM
hey thanks alot for sharing, but man it's a long wait for rendering:eek:
Edit: Bah I give up. My comp is taking forever to render and I doubt it will be done by then. Still I will improve this in the future, I have been slaving over this piece the past few weeks. Thanks again for the support fellows. Good luck to you guys.
dudidam
10-22-2007, 09:06 PM
your lighting and rendering is amazing. i dont have much time to working on that.
great zabuza, Yung!! this sure will shine among others! :thumb:
Frozan
11-05-2007, 11:17 AM
wow i must have over looked this one. well done. they wrap on the face could be exaggerated a bit more but over all looks great. grats on finishing!
vBulletin® v3.6.4, Copyright ©2000-2012, Jelsoft Enterprises Ltd.