NickCaligo42
02-19-2009, 03:07 AM
I've been trying to work on some nice-looking normal mapped weapons, but I'm finding it really difficult especially to paint the color map. Take the following link as an example of the sort of thing I'm shooting for:
http://www.poopinmymouth.com/3d/myth_biosword.jpg
I don't understand how to get that kind of mechanical precision--going so far as to match the normal map exactly in the color map--by hand-painting on low-poly UVs. There's something I'm missing here, I know it.
http://www.poopinmymouth.com/3d/myth_biosword.jpg
I don't understand how to get that kind of mechanical precision--going so far as to match the normal map exactly in the color map--by hand-painting on low-poly UVs. There's something I'm missing here, I know it.