Arkadius
02-23-2009, 11:59 PM
I posted in a normal map thread hoping for a response but I think the thread may have gotten lost in the other threads so hopefully someone will clear this up for me up for me.
I'm have normal map seams where ever my uv is broken up, I've tried painting in the seam, inverting my red and green channels but that didn't help very much. I found this link within one of the other forums but I don't understand it, could someone please explain it in dummy terms? :(
Im useing 3ds max, Xnormal to bake, and fx Shader 3.0 to test the seams.
http://ddnetworkofartists.net/index.php?catid=7&blogid=1
I'm have normal map seams where ever my uv is broken up, I've tried painting in the seam, inverting my red and green channels but that didn't help very much. I found this link within one of the other forums but I don't understand it, could someone please explain it in dummy terms? :(
Im useing 3ds max, Xnormal to bake, and fx Shader 3.0 to test the seams.
http://ddnetworkofartists.net/index.php?catid=7&blogid=1