View Full Version : Training for DW4
so, i want to know what you guys think.
i test and train a bit around with the new beta of 3d-coat (my texturing tool), it has a new sculpting tool.
i have never realy sculpt in a program before.
HighPoly:
http://xxmurphyxx.xx.funpic.de/anderes/dw4/high.jpg
MidPoly (not finished, only a small part):
http://xxmurphyxx.xx.funpic.de/anderes/dw4/mid.jpg
LowPoly:
http://xxmurphyxx.xx.funpic.de/anderes/dw4/low.jpg
any crits, comments or tips? ^^
waaaah!
wrong forum ^^
can anyone please take this in "W.I.P 3D Game Art"??
mr_ace
02-28-2009, 09:28 PM
nice for a first go! but concentrate more on form than surface detail
mr_ace: thx. i work on this. but its hard to work on such a different way. before i have first model the lowpoly and texture it after, real sculpting was never an option.
Blenderhead
03-01-2009, 07:12 AM
nice for a first go! but concentrate more on form than surface detail
His form is fine from what I can see?
cool work, yeah Ive been doing some testing of 3D coat and the quadrangulation Im wondering wether it might be a good idea to make my basemesh shape in 3Dcoat and quadrangulate then sculpt in mudbox. It means Im not limited in my ideas and time as much as I would be when making a basemesh in a modelling app
Aaronindhouse
03-01-2009, 02:04 PM
nice for a first sculpt. i agree with mr ace though. your surface detail is mayble a little too far ahead compared to the body. you might want to add a little more definition to the body first before you go into those kinds of details.
Ged: hey, its good to see an other one, who used this little russian tool. ^^
Aaronindhouse: i know, i start an other model for testing.
but its like i say before, its very different of the technic i used before.
here some screens.
highpoly:
http://xxmurphyxx.xx.funpic.de/anderes/dw4/alien_h.jpg
midpoly:
http://xxmurphyxx.xx.funpic.de/anderes/dw4/alien_m.jpg
lowpoly:
http://xxmurphyxx.xx.funpic.de/anderes/dw4/alien_l.jpg
Codeman
03-02-2009, 02:20 PM
I own 3dcoat 2 and find it very primitive compared to MB and ZB. I am anxiously awaiting the upgrade to three, however.
I thought it was still in Alpha and would not allow files to be written.
Codeman: nope, you can export your model or texture. you can do all things in the alpha, it only have bugs. ^^
yes version 2 is very primitive, but i think version 3 could be a great alternative to MB and ZB.
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