View Full Version : Dom War 2 platform rules
vermilion
02-05-2007, 02:31 PM
Are there any restrictions on how the character can interact with his platform? For instance, if I had a character with a massive hammer on a stony platform, can I have him using the hammer to smash rocks that are part of the platform? Or if I have a cannon that shoots molten lava, can I have a stream of lava running from the gun and become the platform, separate from the model poly budget? Since the platform doesn't have any polygon restrictions, I can see that this kind of thing could be used to circumvent the character/weapon poly limits, but think that it would be allowable if the special effects elements are not part of the actual figure/weapon submissions and just used to illustrate an 'action' scene. Any guidelines on how much leeway we have here? Needless to say, I have an idea for integrating my model with my base, but I don't want to get DQ'd for stretching the rules too far ;)
FredH
02-05-2007, 02:58 PM
Yes, this would be allowed for the beauty shot, but try keeping the effects to a minimum in the winning pose shot. Do not merge your character into the stand so much that pieces of him are hidden from view.
Masakari
02-10-2007, 11:51 PM
Way i see it, from this, and previous replies in other threads, we can do pretty much what we want in the beauty shot (use cool lighting, vray, mental ray, special shaders, detailed backgrounds, special fx, etc), but for the winning pose we should keep it at a minimum, as if it's being shown via a game engine. Am i correct?
Asmuel
02-21-2007, 06:07 PM
So we get pretty much free reign with this pedestal, is that right Fred?
FredH
02-21-2007, 07:08 PM
Yup, that's right man. Just don't make it soo complicated that it hides your character or takes away too much attention from him.
_FreD_
Asmuel
02-21-2007, 07:49 PM
Cool, Thanks Fred :)
vBulletin® v3.6.4, Copyright ©2000-2010, Jelsoft Enterprises Ltd.