wolfordsworks
03-09-2009, 01:35 PM
Hey everyone,
I am having an issue with an animation I'm working on. I have a character created using bones and IK Limb solvers on the arms and legs. I have a main point object that all of my bones are linked to. I need to have the character rotate around a circle spline and when the link the point object to the circle the IK's stay behind but when I link the IK's also then the arms and legs are distorted and are directly on the spline rather than retaining their position on the character.
I know this might be confusing, but hopefully someone knows what may be the problem. Thanks for all help.
I am having an issue with an animation I'm working on. I have a character created using bones and IK Limb solvers on the arms and legs. I have a main point object that all of my bones are linked to. I need to have the character rotate around a circle spline and when the link the point object to the circle the IK's stay behind but when I link the IK's also then the arms and legs are distorted and are directly on the spline rather than retaining their position on the character.
I know this might be confusing, but hopefully someone knows what may be the problem. Thanks for all help.