Kickflipkid687
03-21-2009, 07:06 PM
Hi,
I was looking into doing more hard edge modeling/sculpting with mudbox and was wondering if it has smoothing options like ZBrush, where you can make hard edges stay mostly hard, and not round off or lose volume as you sub divide?
In Zbrush I would mess with either smoothing on sub divide, or better yet, set a morph target before sub-dividing, then divide and restore the morph.
thanks,
Matt
I was looking into doing more hard edge modeling/sculpting with mudbox and was wondering if it has smoothing options like ZBrush, where you can make hard edges stay mostly hard, and not round off or lose volume as you sub divide?
In Zbrush I would mess with either smoothing on sub divide, or better yet, set a morph target before sub-dividing, then divide and restore the morph.
thanks,
Matt