View Full Version : 3dsMax image-geomtry converter?
Bokaja
04-19-2009, 07:29 AM
Hey any know a good workflow for converting black/white images into geometry in 3dsMax?
Thx :cool:
DreameR
04-19-2009, 07:35 AM
~ Really confused by this question. What do you mean?
shadowmonkey
04-19-2009, 08:14 AM
*scratches head* ummmm please explain further?
Bokaja
04-19-2009, 09:07 AM
Wel...I'm just wondering if there's a plugin or tool that is able to convert a black and white 2d bitmap image into 3d geometry - I once did that AGES ago in another 3d application called Strata 3d which I don't have anymore.
Worked really nice with logo's I had done in Adobe Illustrator and wanted to do a 3d animation with...
shadowmonkey
04-19-2009, 10:39 AM
it depends on what your trying to build? (http://www.cg-links.com/link/3D_Max_Plugins/PolyTrans_for_MAX/843)
not sure if this is what you are looking for
http://www.cg-links.com/link/3D_Max_Plugins/PolyTrans_for_MAX/843
Aftermath
04-19-2009, 11:28 AM
displacement map?
GutsandBolts
04-19-2009, 12:06 PM
import the illustrator file directly into max and loft the splines.
Bokaja
04-19-2009, 05:21 PM
Thanks all for replies - gonna try out the various approaches :thumb:
Bokaja
04-19-2009, 05:49 PM
So - to those who wonder and can use this for anything:
I made my desired pattern in vector graphic curves in Adobe Illustrator and then exported it as a .DXF-format - then imported it into 3dsMax and converted it to an Editable Poly - then added a Shell and collapse - voila :thumb:
Pattern is now the 3d I need :cool:
If your handy with Illustrator making complex vector patterns this is a good way to go nuts 2d-wise and then worry getting it into 3d :)
But I'm sure most already knew that - I just did'nt... :D
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