frigi
05-02-2009, 01:05 PM
When I create textures I sometimes don't have any/enough padding around the UV islands which isn't all that great for MipMapping as the seams might get exposed. This tool is able to extrude the island borders by a given value, nothing more and nothing less.
All the bakers out there offer this functionality but in situations where you don't want to or can't rebake this software might come in handy.
I'm not really a coder and I primarily made this for personal use so there is no fancy user interface or anything like that and I didn't bother about file formats. All the important information that you need in order to still be able to use it is in the Readme.txt. Don't worry it's not too complicated. ;)
Download (~300kb): TexPadder_v0.1.zip (http://frigi.designdevil.de/Progs/TexPadder_v0.1.zip)
(So far there is only a windows version available but all the important code is platform independent so if there's demand I can try to compile it for linux/mac as well.)
I hope this is also useful for some of you and please let me know if there are any problems.
Yours,
Fabian
All the bakers out there offer this functionality but in situations where you don't want to or can't rebake this software might come in handy.
I'm not really a coder and I primarily made this for personal use so there is no fancy user interface or anything like that and I didn't bother about file formats. All the important information that you need in order to still be able to use it is in the Readme.txt. Don't worry it's not too complicated. ;)
Download (~300kb): TexPadder_v0.1.zip (http://frigi.designdevil.de/Progs/TexPadder_v0.1.zip)
(So far there is only a windows version available but all the important code is platform independent so if there's demand I can try to compile it for linux/mac as well.)
I hope this is also useful for some of you and please let me know if there are any problems.
Yours,
Fabian