mayurcool
09-22-2007, 03:45 AM
hi guys
this is my first post on this forum and here my Wip for a game character a soldier i have done the modeling in to parts like the pant Jacket etc.. the work flow i am following is
1 model the low poly
2 Unwrap and export the parts one at a time in to mudbox
3 add details and generate normal maps for each part
4 bring in back to maya and bake the map to the low poly
her are the images
http://farm2.static.flickr.com/1243/1421327681_0b0bb38f1d_o.jpg
http://farm2.static.flickr.com/1232/1421330173_82afb6a1c7_o.jpg
Now My Questions are
1 How should I unwrap the UV`s of all the parts of the character on the same plane or should i make uv sets for each of the part separately of the character and than export
2 Now after i have generated the Map should i apply the map to the parts and than join the parts together or some other methods
i mean how the do good game character in parts and also unwrapping
i am really confused please help...
awaiting for your valuable Reply s
this is my first post on this forum and here my Wip for a game character a soldier i have done the modeling in to parts like the pant Jacket etc.. the work flow i am following is
1 model the low poly
2 Unwrap and export the parts one at a time in to mudbox
3 add details and generate normal maps for each part
4 bring in back to maya and bake the map to the low poly
her are the images
http://farm2.static.flickr.com/1243/1421327681_0b0bb38f1d_o.jpg
http://farm2.static.flickr.com/1232/1421330173_82afb6a1c7_o.jpg
Now My Questions are
1 How should I unwrap the UV`s of all the parts of the character on the same plane or should i make uv sets for each of the part separately of the character and than export
2 Now after i have generated the Map should i apply the map to the parts and than join the parts together or some other methods
i mean how the do good game character in parts and also unwrapping
i am really confused please help...
awaiting for your valuable Reply s