ReplicA
06-23-2009, 02:37 PM
So I got a scene I'm working on which will have a crapton of real world weapons in it, and I want everything in the scene to be low poly. I started working on some weapons, when it hit me, I have no idea what is considered low poly for weapons these days (current gen). Normally I stick to character art, and have just recently started trying to make real world weapons, so it's no surprise I don't know what's what with them.
Here's an example, I made an m16a2, with an m203 attachment. The low poly is 3397 tri's, but is that actually low poly, or is that a little high?
Come to think of it, what's a good texture res for guns for current gen games? I've searched google, but couldn't find any specific answers, so thanks for replies. :)
Here's an example, I made an m16a2, with an m203 attachment. The low poly is 3397 tri's, but is that actually low poly, or is that a little high?
Come to think of it, what's a good texture res for guns for current gen games? I've searched google, but couldn't find any specific answers, so thanks for replies. :)