Dash-X
07-02-2009, 09:57 PM
I guess I'll start at the beginning. I have a model that I've been working on (attached image), and somehow, it looked better in the preview window of Max than it did in the renders, so I figured that I may as well try to make the project fully realtime. ShaderFX was used for the effect in the attached image, and everything was going pretty smoothly until I found out that I couldn't get a software render of the material... Long story short, I've got a while (two weeks... Because that's when I have to start making images to turn in for class...) to figure out what to do...
I'm trying to figure out how I can get a large high-quality realtime render of this project (once I'm in the final stages of it, that is...) . I wish I could use Marmoset Toolbag with this, but it doesn't look like there's a way to use .fx files... I tried importing the .fx file into NVidia's FX Composer, but for one reason or another, the current version doesn't support the loops necessary to generate the shells for the fur to work. A teacher recommended RenderMonkey, but it's Greek to me (and it looks like visual studio...)...
Does anyone know of an engine or viewer that I can use to make high-quality screenshots (that allows for the importing of .fx files and can support the loops necessary to make the fur work)? I'm doing research myself, but I figured it couldn't hurt to ask...
Alternately, does Max have a way to hardware render stuff like Maya does? What I mean by this is that in Maya, you can select software, hardware or mental ray... In Max, I've only seen the default scanline stuff and mental ray...
Thank you.
I'm trying to figure out how I can get a large high-quality realtime render of this project (once I'm in the final stages of it, that is...) . I wish I could use Marmoset Toolbag with this, but it doesn't look like there's a way to use .fx files... I tried importing the .fx file into NVidia's FX Composer, but for one reason or another, the current version doesn't support the loops necessary to generate the shells for the fur to work. A teacher recommended RenderMonkey, but it's Greek to me (and it looks like visual studio...)...
Does anyone know of an engine or viewer that I can use to make high-quality screenshots (that allows for the importing of .fx files and can support the loops necessary to make the fur work)? I'm doing research myself, but I figured it couldn't hurt to ask...
Alternately, does Max have a way to hardware render stuff like Maya does? What I mean by this is that in Maya, you can select software, hardware or mental ray... In Max, I've only seen the default scanline stuff and mental ray...
Thank you.