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#1
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Unearthly Challenge | Bbox85 | Home Sweet Home
Unearthly Challenge | Bbox85 | Home Sweet Home
Bbox85 has entered the competition! |
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#2
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Alright... It's time to get started. The focal point of the concept is obviously the structure in the middle, so I'll adhere to that as best I can. Will pretty much be the one thing I'll try to retain from the concept... other than a few of the rock formations in the background. As for the lighting and mood of the scene... I have something a little different in mind.
Ugh... Ok... So for the past year I've been doing greek architecture and organics. This futuristic stuff is killin' me. I love it to death, but believe it or not, it's the first time I've ever attempted it. A bit frustrating because I'm missing a little bit of that intuition when it comes to knowing what shapes will look cool with what... but I'm getting the hang of it. So here's the... thing... and a transformer. I was taking a look at the shapes in the back of the structure and I was trying to see if I could interpret them into something that people may recognize... hense... the transformer... this thing needs electricity right? There are a few more mechanisms I'd like to build for the back of the structure still. I figure I can allocate alot of my time here because it is after all my focal point... I just hope it's not too much time. After I'm done with this, then it's off to the large terrain shapes and what not... then I'll go ahead and start building the scene in UE3. After that, it's all detail work... and there will be ALOT of detail work. There's still alot to do here... alot of things I'll be saving for later... such as pipes and a plethora of wires... I can probably use tileable textures for things like that. Well, hopefully I'll start gaining momentum here soon... Good luck to all! Last edited by Bbox85 : 09-15-2008 at 02:01 AM. |
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#4
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Does it have Collision? haha
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#5
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Small update. Still spending time on the house thingie. Looking at the screenshot now... seems like there's too much contrast on the pipe vent up top and the fan needs a few other highlights... I'll fix that in a bit. Things should speed up once I get to creating the rock formations and terrain... Getting the hang of this sci-fi stuff a litte more... and I love it. Let me know what you think people. Thanks!
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#6
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Haha! I just took a look back at my normals and it looks like the Fan and Pipe are missing them entirely... I baked them out seperate and forgot to add them to the bitmap space.... hehehe... Oops.
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#7
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Ok... One more tiny update for the weekend. I took some time to focus on the facades and general feel of the scene... Pretty much laying out what its going to be like... The focal point and some terrain elements was all I really needed for that. If you can't tell... I'm aiming for a very RAGE like feel. My goal is to make this scene feel as if it could be immersed into the RAGE universe. So expect some spare car parts and miscellaneous junk goodness to fill this scene. Still alot of details to be taken into account.. I haven't bothered to blend anything or even go too deep into post process.. I'll deal with that when the scene looks pretty all by itself. I'm thinking there's going to be a little more color than this... The machine I'm working on uses a monitor that is a little funky... so I tend to get tricked alot when it comes to the color. Right now it looks a little too desaturated. I'll fix that...
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#8
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Loving the texture work on your building. Very nice materials.
__________________
http://www.creathcarter.com |
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#9
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Looks cool
. All the best
__________________
Unearthly 09 |
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#10
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that's looking very cool. sweet model!
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#11
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Awesome texturing job, that building looks great!
__________________
![]() "The God of the old religion becomes the Devil of the new." Unearthly Challenge Entry |
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#12
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It's update time! Alright... feeling a little better about the scene these days. Haven't payed attention to the lighting as of yet... I'm waiting til the end for that one. Last week's focus was mainly on the rock formations... I'm trying to give a feeling of depth... not quite where I want it but good enough for now. Also experimenting with the composition... since we can only have so many angles... I want to make sure the scene looks strongest from the angels I choose... They're not locked in yet though. Probably not going to get too many chances to work on this until next Saturday... but I think after tonight, I'll be onto the fun stuff... detailing all the junk to populate the area
... still alot more to do.. other than the misc junk... there's a few more rock formations, some vegetation, and better facades I want to work on. Well, let me know what you think... Thanks Everyone! |
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#13
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Looking cool so far - what are you rendering with?am liking the desolate feel you're trying to capture, looking forward to seeing more tid bits in there! Whats the res on the texture map for the house part?
__________________
Portfolio: www.freewebs.com/mtjohns |
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#14
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I'm building the environment in Unreal. The first image of the house is a max render with a 2048 texture... It's downsized to 1024 in the engine.
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#15
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Cool! great to see ya using UE3. Real deal.
Go go go go go! I gotta see more! ![]() |
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#16
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great job , i like the building textures alot , keep it up
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#17
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Wow this looks very promising! How did you get that "blurry" effect in the background ? Is it "postprod" with photoshop or did you create it in max ? (if that's the second solution, how did you do it? It's a noob question, but it looks great and I'd love to know how to create it !!)
Good luck ! |
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#19
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rv_el - Yeah it was a toss up to go with Max or Unreal... But since Unreal has been such a large part of my pipeline for the past year or so, I consider it a strength. Hehe... Sadly, my knowledge of max doesn't go beyond Modeling, unwraping, and baking out maps. As far as lighting, advanced materials, and post process effects... I'm better off in Unreal. Unfortunately by doing it in Unreal, my textures and renders won't be as crisp, so I'm handicapping myself in that area... but hey, If I make it look good here... Then I'll feel pretty good.
Artist_CG - Thanks! Although, I might redo the textures on the building.. a friend pointed out that Rust = Rain... since this is a desert it might be smarter for me to go with a different look for the metal... we'll see though... Vincent - The blurry effect is a Post Process Depth of Field within the Unreal Engine. You can do it in max as well... it's part of the camera settings. CowboyOrange - Yep, there will be plenty of stuff to add. I'd say that the scene is only 25% done at this time... and yes, gotta love the fog. Off on a tangent, I have several friends that work at Mobile Post, do you know Justin Channel and Byron Wieneke? Well... I don't have an update for you guys yet. Been putting in extra hours at work, so I haven't had a chance to really get anything done. Should be putting in a fair amount of time this weekend... Check back Sunday night... I more than likely have an update by then. Thanks for the support everybody! |