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#1
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Unearthly Challenge | Cult of the Triangle | Steel Hope
Unearthly Challenge | Cult of the Triangle | Steel Hope
Here is the original concept art. ![]() And here is our final scene. ![]() Skyme has entered the competition! Cult of the Triangle Team Members: Skyme, bpanting and minestorm Last edited by Skyme : 11-15-2008 at 04:20 PM. Reason: Adding our final render |
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#5
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Proxy Model
I built a proxy model of our village last night based off of the map. I also included a few different camera views to get an idea of what it might look like from an in-game point of view. Hoping we'll have more concepts and some starts to the models this weekend. All crits greatly appreciated.
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#6
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Well after reviewing the proxy and looking at the camera views we decided that our scene was too spread out and over scoped for the competition. We would be very tight on time and have to use much smaller textures. 3/4 of the scene wouldn't have been visible in the final screen shot anyways.
I will have a new condensed concept and proxy up on Saturday. The sketch I did today at lunch is more stylized and tooney than we want to go, but it gives a good idea of our new target and layout. Definitely great to see so many entries now. This is going to be a great contest. Thanks to all who made it possible! |
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#7
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на конструктор ЛЕГГО похоже (On the designer LEGGO it is similar)
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#8
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Town Square Concept
Here is the new concept. Hoping a more focused approach will give us more details and interest to the final scene. The models won't be as cartoony as this concept I was just having fun with it and seeing how stylized we could go before losing the feel of the original concept.
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#12
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tavern looks nice man,, dey must be brewing quite a lot,,,
i like the way u are maintaining the look and feel of the original concept
__________________
" The Yankees have no honor, they have no courage to talk face to face, and resort to sly means, i have no respect for them" ...... |
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#15
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Hey Erick, stuff is coming along great! It would help others to think things you might be missing and what not if you had the actual concept that is your starting point at the top.
Few things that catch my attention: -Loving the style your taking it, beer = good ![]() -The new island is great, but very flat. id' change elevation on it. making the town hall area, the most on high, or most down low, this way you can lead the viewer to the center of the town. -Also what if one of those platforms went down, and was floating? Would continue to push the fishing aspect, along with a fishing boat or 2. -In the concept the pipes come outta the buildings and are incorporated into them nicely. It looks like your doing it a little, but most of yours are stand alone pipes. Really mixing those into the architecture will help keep the "spirit" of the initial concept. - I'd really make sure to get those giant sewer's placed all around, different sizes and what not. That's a crucial characteristic of the concept that your missing. - Definitely try and have some buildings that have the extended rooms hanging off the sides, it'll help change up the silhouette more and they have it in the concept too ![]() -Definitely could use a nice water wheel... right up in the town square area, Another things in the concept, that'll help push it to the limit. Diggins the fountain, might play with making the orb part bigger, since your world seems stylized. Steam punk is fun! Looking forward to the updates. GO GO GO! |
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#16
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Thanks man for the great feedback!
I put the original concept up at the top of the thread. I can't believe I forgot the water wheel. We talked about it and I completely forgot to put it in the proxy. Think a steel mill with a giant water wheel would be a cool replacement for the courthouse we had in the bottom left. I'll definitely play with the proportions of the fountain. There are elevation changes in the proxy, but I guess I should exaggerate them to make them more visible. Think you're right about changing them on the same plane. Right now the fountain is the lowest and the building go up but are all equal heights to each other. The church is the highest. I really like the idea of having the fishing area being suspended. Give it more of a dock type feel. Well definitely keep the crits coming when you have time. |
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#17
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I started working on some props and buildings over the weekend. Here is the first of the props that I am pretty close to being done with. Still needs a little work, but getting there I think.
![]() Last edited by Bpanting : 09-17-2008 at 06:54 PM. |
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#18
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Hey guys minestorm here I'm one of the team members apart of the Cult of the Triangle
Here's the concept I came up with for our Fishery. It's all WIP but helpful critz are welcome,. ![]() |
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#19
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Bpanting- looking good man, be interesting to see how well your normals read on the middle pole. One thing with mechanical stuff like that is, it tends to help to bevel rings and things that don't have much depth, to make sure they read in the normals. If they only protrude in geo and there is no slant than the normals will read like there is little depth happening.
minestorm- FUN! I would say it would be a good idea to maybe try and think of some ways to get away from the round turning wheels with the slats, unless your gonna use and alpha on a plane... those wheels seem like they would get really damn expensive, esp once they're all over the scene. Love the rope going into the water, it ties it into the water, making it cohesive. Would be nice to have another one and maybe one of those barrels floating in the water too. The big hook on the roof feels like overkill to me. Fish chimney = awesome. |
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#20
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-onelung
Thanks man, yeah I may turn those wheels into valves or a top of a cylinder with a spoke sticking out, like the super old school candy and toy machines. I'll lose the giant hook on the roof side, and yes a barrel in the water would rawk. Thanks for the great suggestions man ![]() |