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  #1  
Old 09-10-2008, 11:22 AM
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Unearthly Challenge | Graff Pirate | Templo De La Vida
Unearthly Challenge | Graff Pirate | Templo De La Vida


Graff Pirate has entered the competition!
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  #2  
Old 09-10-2008, 11:31 AM
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ahhhh yea.
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  #3  
Old 09-10-2008, 11:40 AM
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ok, LET GO!
first off I would like to give a shout out to my team mates brett and josh!
then sho a little pic of the concept we chose

Now on to the Wip[ images!








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  #4  
Old 09-10-2008, 11:53 AM
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Working on one of the techie windows. whats I gots soo far.

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  #5  
Old 09-10-2008, 12:03 PM
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really nice concept kinda like an alien catherdral! lovin all the details cant wait to see em modelled!
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  #6  
Old 09-10-2008, 12:06 PM
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tight concepts Austin and cool start Jopel - gonna be watching this fo sho!
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  #7  
Old 09-10-2008, 12:09 PM
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Except for the blue bubbles, there is 0 other similarities. It looks like you totally scrapped an outdoor concept and made it into an indoor scene.. a cathedral at that. Are you sure this is ok? I doubt anyone who looks at your initial concept will be able to tie it in with your new creation. I would hate to see this project get shot down later into the comp.
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  #8  
Old 09-10-2008, 12:32 PM
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Quote:
Originally Posted by 3d_er View Post
Except for the blue bubbles, there is 0 other similarities. It looks like you totally scrapped an outdoor concept and made it into an indoor scene.. a cathedral at that. Are you sure this is ok? I doubt anyone who looks at your initial concept will be able to tie it in with your new creation. I would hate to see this project get shot down later into the comp.
eh, I could go on a rant about the whole "pe selected" concept art but Im not too worried about it. mostly doing this for fun, and to help teach and share ideas with the community
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  #9  
Old 09-10-2008, 03:40 PM
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I like what you have done, could really be an awesome finished environment. Go with it, cause the planned details and structures look badass.
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  #10  
Old 09-10-2008, 03:49 PM
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I might be wrong here but I thought that the brief said that the concept was basically for inspiration purposes only. My understanding is that we can deviate as far away from the concept as we want and are encouraged to. Now, this is clearly not what concept art is used for in a development setting and I'm not arguing that point. But maybe we need some more direct language as to what the real role of the concept pieces are.

"It's your responsibility to make an entry look Good or Evil, look Unearthly in some fashion, look playable, and still keep the original concept and its idea seen somewhere and somehow in your final 3d submission. Example, if your concept shows a front door to a building, don't render a back door in the back of the building. Aside from keeping just a few simple elements to tie your final renders to your chosen concept, you can still change the concept’s idea from night to day, winter to summer, sunshine to rain, beautiful to scary, peaceful to warlike, cartoony to bloody etc. You can also change any item in your chosen concept or add any item(s) you wish."

I think these two lines sum it up nicely and by that criteria I feel we've sufficiently held to the concept for the purposes of the competition.
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Last edited by Greaserboi : 09-10-2008 at 03:57 PM. Reason: added rules text
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  #11  
Old 09-10-2008, 04:05 PM
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better?


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  #12  
Old 09-10-2008, 04:41 PM
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  #13  
Old 09-10-2008, 04:43 PM
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I really like it keep it up
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  #14  
Old 09-10-2008, 05:23 PM
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I like the golden/brassy colors added to better echo the original concept, though I think now it makes the floor/walls stand out as too dark. Before the contrast of dark floor walls + light columns evened out, now it feels heavy on the darkness and as such a bit more evil.

I think some brighter lighting in general more like in the blockout will help it look more "good" and less creepy glow-lit too.

Overall though looking bitchin
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  #15  
Old 09-10-2008, 05:43 PM
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I like where this is going! great ideas coming out here.
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  #16  
Old 09-10-2008, 07:26 PM
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  #17  
Old 09-11-2008, 02:56 AM
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this is some really good stuff. awesome work. it looks and feels like the base concept art.
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  #18  
Old 09-11-2008, 03:04 AM
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I like the details you are adding to this..great work
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  #19  
Old 09-11-2008, 04:16 AM
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awesome concept, you've done some great work. This is coming along real nicely.
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  #20  
Old 09-11-2008, 04:17 AM
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Looks good, can't wait to see what elements you use to make it look good-like
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