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Noob question - Creating backside polys of an object?

Thread: Noob question - Creating backside polys of an object?

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  1. Mik2121 is offline
    Location: Osaka
    Posts: 23

    Noob question - Creating backside polys of an object?

    Hi there. I'm a bit noob when it comes to designing stuff for games but I started recently my game design course and we are doing a 3D game now. I'm the stage designer but I have a question I've never ever wondered about!:


    Is there an easy and fast way to create the backside polygons of an object?. I'll explain myself better with this picture of the object I'm currently doing:



    I screen-capped straight from 3DSMax. Now, you can see in the crystal thing that it has opacity set to 50% (I will have to change it by adding an alpha layer by the time I export it to the game, but that's not the point now), and you can see the background. Now, when I watch it on the view-port, the backside shows up and it's all good, but when I render it doesn't show them up, and therefore in the game won't show up either. So, is there any way to create those extra polygons with a couple clicks, or I'll have to copy everything, flip it and all that? I honestly am not really sure about what would be the ideal workflow for this kind of stuff.

    Thanks a lot and sorry for the noob-ish question!.
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  2. Japhir's Avatar
    Japhir is offline
    Location: Utrecht
    Posts: 1,080
    In 3ds max check "double sided material". don't know if it works for a game engine though .
    if not, just copy it and flip the normals.
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  3. BigJohn's Avatar
    BigJohn is offline
    Location: Los Angeles
    Posts: 1,927
    As far as the render goes, like Japhir said, you want the material to be 2-sided. Also, right-click the object, and hit Properties, and make sure Backface-Cull is off (unchecked).

    You definitely don't want to duplicate all those polygons and flip them. That's a waste of triangles.

    It's really up to the shader and the engine that you're using, but you should be fine. As long as it's a double-sided material, and there's no Backface Culling, it should be fine
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