i would think verts would be a better way to count geometry than tris, although game art competitions usually count by triangles for some reason. you could have 3 triangles, if they are separate, its 9 verts, if they are welded together, into a tetrahedron, with 1 smoothing group, its 4 verts. game engines think of things as verts, as thats how all the information is stored in the model (vertex colors, vertex normals, etc...), so thats what really counts for efficiency.

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