I think the delt/pec transition needs a bit of attention, it looks like you are already at a very high subD level without blocking in the shapes
I think the delt/pec transition needs a bit of attention, it looks like you are already at a very high subD level without blocking in the shapes
Cheers Ben, I changed a few bits. This is my 1st next/current gen full body model so I could do with any help you guys could give me.
I'm currently on the 4th subd to work on the face, had previously not payed as much attention to the body other than to try and get the shape and proportions right, I'll probably work on the hands and arms next. Just wondering whats the best way to sculpt in chest hair, or is it better to leave this to the dif texture?
Cheers
Saff
hey all.
I'm still pretty much classed as a new member in here but I have been on here many times just scanning and perusing through the fine art i've seen on here and just generally getting myself inspired to be at that high-end level most of you guys are at.
Anyways, just been working on this self-portrait model for a couple days about 3-4 hours in total to understand more of the human form (this being me shown here!) and also to try and develop on being a character artist. So this summer I have to try really hard to make some realistic models but also hope to do some fun and creative ones too. After all, the developing stage is all part of the fun!
I have a first attempt of a final model of myself but I'll show you this later to compare the two once i finish this one off.
Obviously many areas need tweaking such as jaw line, eye areas etc.
Also, i'm unsure whether the torso area to arm edgeflow is ok? And also about the crotch area, would this deform ok if rigged?
C&C always welcome.
I encourage you to make a separate thread so that everyone can get into helping you
As far as chest hairs go, you could do many things! You could simply sculpt them then could do them in your diffuse. For the extra mile, i'd say even add a few alphas to get nice volume (not so necessary if the character is going to wear something?)
Was that for me? "To make a separate thread".
lol. if so then i'll get onto that.
XD hey!
In the time between me writing the reply and actually "posting" it- you had made a post already XD
To make a seperate thread would definetely work for everyone! Even though my comment was directed to the above poster, theres no harm for you to make your own thread. We dont want your model to be ignored now do we![]()
wippywip, tons of things to fix, and playing with postfx
Hey fellas. I've started on a model of Jack Black. I'm going slow - I hope to have it finished by the end of the week.
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Vahl: awesome work so far mate! nice texturing on the face i can see there.
monkeyboy: lol. that cheeky smile is easily recognisable and the face too. can't wait to see it finished.
Vahl yea.... completely badass your an insane texture artistthanks for the inspiration!
great piece! love the proportions, nice details mixed in there
a few proportional issues have been fixed up on the low model![]()
have always been a great fan of yours! Keep it comming
Chasarsis, lovin all the details and the character, pretty sweet, only thing thats bugging me is the symetry on the front of her blouse top.
M4 I've been working for. This is the base for a bunch of different accessories, which is why there isn't much to it.
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WIP_WIZARD
IŽd like to finish this model with symmetrical hair and asymmetrical face.
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A 2hr sculpt from a base mesh I did a while back
Based on a stone Homer bust.
Saff
Micro update...
Messing with proportions - will divide again tonight and work up some details.
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