Spent all last night getting this moss shader going. Got information from that UDK PDF on the fishie game, then made some changes (color variations and it will animate!!). When I applied it to every surface in the scene, my videocard nearly burst into flames :P . But the effect will give the scene the surface variation I am looking for. Now I'm making the geometry to apply the shader on. It's very dependent on the roundness of the geometry, so I have these little globs I need to place all over. I just hope the effect turns out good, or it will be wasted time...

GA Online


Reply With Quote


!!
