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  1. Mark Diokno's Avatar
    Mark Diokno is offline
    Location: Thornhill
    Posts: 82

    Barracuda Punisher Max

    Hey guys,
    I haven't done any 3D in a while..and left it on the back burner cause of work..but I really want to get back into it now I was just wondering if you guys had any advice on my model and if I'm heading in the right direction or not..
    here is my concept wip...
    http://1.bp.blogspot.com/__qU8QHmQr0...arracuda07.jpg

    and the model so far..
    http://4.bp.blogspot.com/__qU8QHmQr0...arracuda09.jpg

    I wanna keep this low poly since this is my first model in ages LOL and I want to make it a cartoony type model... I'm a bit confused when it comes to edge loops on the body..I've been looking around at a lot of the work from different people and trying to understand their wire frames and they all look different LOL which is confusing me even more LOL
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  2. Mark Diokno's Avatar
    Mark Diokno is offline
    Location: Thornhill
    Posts: 82
    Did a bit more work on the body..but now I'm not sure if it will animate at all LOL

    http://3.bp.blogspot.com/__qU8QHmQr0...arracuda19.jpg

    I think I still need a lot of work to do on this..
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  3. Mark Diokno's Avatar
    Mark Diokno is offline
    Location: Thornhill
    Posts: 82
    I started the head over again..this is my 4th attempt at it...hopefully it will turn out better this time

    http://3.bp.blogspot.com/__qU8QHmQr0...arracuda26.jpg
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  4. Mark Diokno's Avatar
    Mark Diokno is offline
    Location: Thornhill
    Posts: 82
    Reworking my head now LOL I'm not sure if I'm doing it right though cause the loops are just confusing the hell out of me LOL I decided to give him a facial experssion like his crazy smile in the comics LOL hopefully I can pull this off well..I had to delete the bottom part of his face cause of the bad loops LOL

    http://2.bp.blogspot.com/__qU8QHmQr0...arracuda34.jpg
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  5. ......................lol
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  6. Mark Diokno's Avatar
    Mark Diokno is offline
    Location: Thornhill
    Posts: 82
    LOL I know man LOL I think I'm slowy getting there now ...here is what the current loops look like now on the upper torso

    http://1.bp.blogspot.com/__qU8QHmQr0...arracuda38.jpg
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  7. Mark Diokno's Avatar
    Mark Diokno is offline
    Location: Thornhill
    Posts: 82
    looking back at my first loops for the head don't seem as bad now LOL
    http://3.bp.blogspot.com/__qU8QHmQr0...arracuda28.jpg
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  8. Ashurii's Avatar
    Ashurii is offline
    Location: Grand Rapids
    Posts: 198
    just a critique here, the face looks off from the concept, the one I saw has pronounced cheek bones, and look gaunt it you will in the cheek area. Where as your model looks like he enjoys his food a lot, not a muscular looking guy in the face. maybe I'm just reading the concept wrong though
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  9. Mark Diokno's Avatar
    Mark Diokno is offline
    Location: Thornhill
    Posts: 82
    Hey Ashurii, thanks for the critique..
    http://1.bp.blogspot.com/__qU8QHmQr0...arracuda07.jpg
    looking at my concept that I did I need to re work that cheek area thanks for helping me out..I'm glad I'm starting to some feed back on my posts LOL I've been in and out of 3d and this year I'm trying to put a more solid effort into learning it

    I made some adjustments to my concept art so now I'm gonna start adjusting the smile on his face
    http://4.bp.blogspot.com/__qU8QHmQr0...arracuda40.jpg
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  10. Mark Diokno's Avatar
    Mark Diokno is offline
    Location: Thornhill
    Posts: 82
    Hope everyone had a good holidays..its my first day back modelling again..I took the smile off his face and just went with a normal look.was just wondering what to do with the neck area..I'm getting some strange edges as I'm starting to attach it to the body. I'm definately gonna have to study everyones wire frames again to see how its done..



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  11. Mark Diokno's Avatar
    Mark Diokno is offline
    Location: Thornhill
    Posts: 82
    Did some adjustments to my neck area..and did a quick test run in Z brush to see how the mesh holds up



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  12. AchmedtheSnake's Avatar
    AchmedtheSnake is offline
    Location: Canberra
    Posts: 99
    seeems alright mesh distribution/topology - just make sure in zbrush/mud you define the bigger forms first before going apeshit all over the finicky details - (i.e. leave the eyebrows till last - they are minor external surface details ontop of bigger forms).

    and come to look at it - the mesh in the zbrush window looks iffy faceted? I assume thats just a geometry shading mode....
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  13. Mark Diokno's Avatar
    Mark Diokno is offline
    Location: Thornhill
    Posts: 82
    Thanks for the Advice AchmedtheSnake!
    I'm definately gonna start this over in Zbrush again so I don't get too picky on the details in the beggining..I'm not sure about the shading LOL I'm still new to Zbrush so I'll be asking ya for advice on this once I get the model done to a more refined state before importing it again into Zbrush..

    I'm stepping away from this model for the weekend to work on another project..but I'll be posting more updates on Monday when I get back to it..
    Have a great weekend!
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  14. Mark Diokno's Avatar
    Mark Diokno is offline
    Location: Thornhill
    Posts: 82
    I started welding everything together now..and found I didn't need all my loops around the ab area so I deleted them. is that bad or good? also I started modelling in the belt and belt buckle..but was wondering can I get away with zbrushing most of the detail and only modelling the piece of the belt that hangs down?

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  15. Mark Diokno's Avatar
    Mark Diokno is offline
    Location: Thornhill
    Posts: 82
    Just finished the hand and attached it to the arm..gonna do a quick test in Zbrush..then go back finish off the belt and boots

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  16. Mark Diokno's Avatar
    Mark Diokno is offline
    Location: Thornhill
    Posts: 82
    I spent a lot of time studying other peoples meshes again LOL man it just gets confusing and frustrating LOL I reworked my upper torso and arms cause I noticed my polycounts where getting huuge LOL..I think I'm finally happy with this and can start the UV's ,Zbrush and texture work..just to get this model of the way so I can start experimenting with the other characters I wanted to attempt to do..gonna start the model stand and gun for it this on the weekend..will post more work later..



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  17. Mark Diokno's Avatar
    Mark Diokno is offline
    Location: Thornhill
    Posts: 82
    I haven't posted in a while cause I'm working with some new clients..but now work has slowed down a bit so I can get back to learning my 3d I left the Barracuda on the back burner for a bit while I do the UV's and experiment more in Zbrush to make sure I'm doing the normal maps properly..so I'm working on my Wolverine model and FBI agent I designed..here is a small update of the state they are in right now will post more progress on Friday

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