Nice work Poop, especially in getting that texture done in 4 hours. :thumb:
I'm a bit curious about your choice to avoid using stacked UVW's on everything but the arm for this guy. I'm not used to psp/ds spec work myself, but I would have thought that with such limited texture space, the more UV stacking you can do, the better (without making him look too symmetrical of course).
Was the lack of UV stacking to give him an overall look of subtle asymmetry? :think: