Developed by Angry Mob Games, the comedic IPhone shooter offers stunning visuals, an arsenal of kick-ass weaponry, unique enemies, explosive ammunition and non-stop humor .
Style: The characters and environments have a cartoony look, and are really low poly, mostly because of the iPhone hardware limitations.
For example, each character you could see below is under 300 triangles. We also managed to fit all the character textures on a single 256x256 texture.
To be able to make the environments as varied as possible, while reusing the models and textures, we used vertex lighting heavily. That worked out great to set the mood in the night time levels. All the lighting effects, like glows and shadows added a lot to the overall atmosphere, and they’re just simple additive or multiply materials on a flat plane.
We’re really happy that our title has been named as an IGF Mobile Finalist for Achievement in Art, the largest competition of its kind.![]()
Meet the enemies:
A single Texture 256x256
Tri: 250-300
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Screenshots:
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Cinematic:
http://www.youtube.com/watch?v=AZWgHo5dwYg
Site:http://guerrillabob.blogspot.com/
www.itunes.com/apps/guerrillabob


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, it took a lot of time. The models are extremely low poly so the texture has to be impressive as possible, almost everything is mirrored and painted with Vertex paint.
