This is something I've been wondering a lot about lately. What is the general oppinion on terminating edges in areas where a hi fidelity area meets with a low fidelity area?
When I'm modeling a gun or some other hard surface, is it perfectly acceptable to have it comprised of multiple objects in places where connecting them geometrically would significantly increase the poly count, or should I always make it a single mesh? Like lets say you have ten or more cylindrical shapes that need to jut out of a rectangular shape. Do you model them to connect and chamfer the connection points, or do you just leave them as separate pieces for the sake of conservation?
Here for example, he has a rail on top of his gun and he terminates all those edges instead of carrying them through the body of the gun. Looks great, but it creates a pretty nasty ngon.
Thanks in advance.

GA Online

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