Long time since I've posted here. I'd appreciate some feedback on this exercise I've beendoing. I'm essentially trying to work out how to get from line art to a more "painted look". Any thougths or crits would be appreciated!
![]()
Long time since I've posted here. I'd appreciate some feedback on this exercise I've beendoing. I'm essentially trying to work out how to get from line art to a more "painted look". Any thougths or crits would be appreciated!
![]()
Hey all, just wanted to update this thread with some of the work I've done recently. I also have a new blog that I'd love for you all to check out some time. In the meantime here's my recent work:
Knightvision Games
The bulk of my work for Knightvision has been spot illustrations of characters, and this cover art for one of their pathfinder modules. I'm not particularly happy with the cover art, but I'm leavin git in here because it's one of my few published color illustrations.
Raging Swan
My work with Raging Swan has been primarily illustration items like the Horn of Valhalla seen as well as this map for the Bleak Moors region.
Ian Warner
Ian Warner is an RPG enthusiast with a penchant for making offbeat parody RPGs that hardly anyone else would touch. These illustrations are for
his RPG "Doxy" which deals with the life of Victorian/Edwardian prostitutes.
VonSchlick Productions
Vonschlick productions produces a variety of RPG work, and these spot illustrations were created for an art supplement for horror and fantasy RPGs.
Rusty Axe
Though not quite an illustration, these border designs were created for Rustyaxe games for use in their RPG map creation program, Dungeon Demon.
If you'd like to see more of my work check out my blog or my portfolio and get in touch with me at ryan.sumo@gmail.com if you'd like to commission some work!
Been a while since I've posted, but finally have some new work to show off! Looking for more illustration work! Here's some character art I made for Inkwell Ideas' Monster Stand Ins.
Lich
Werewolf
Dryad
Earth Elemental
Chimera
Drow
(The attached image isn't showing up in the preview so I'm hotlinking the image here as well)
Sometimes it's more frustrating when an artwork is almost good, rather than flat out bad. That's how I'm feeling about the second piece in my series that I'm creating as sample card art for L5R, "sneak attack". This is where I'm at so far. I'm having a lot of trouble with the colors, and balancing the light and dark. I suppose it serves me right for having focused on just character art for the past few months. It's made me really rusty with composition.
I'm also concerned that when shrunk down to card size it's hard to see any detail. I tried cropping the image to focus more on the Ninjas, but it cut off the castle a little awkwardly at the top. Any help on this would be appreciated!
The only thing I question is the 'vegetation' or 'clouds' at the bottom of the castle. If clouds I would suggest more transparency, but if bushes and trees some definition..... My 2 cents......
Thanks for the crit Amethyst. Sorry I haven't replied till now but I went in a much different direction for sneak attack, which you can see here:
![]()
This time I'm looking to remake the samurai Daidoji Tametaka. I wanted to do something totally different from the current iteration of the card. I was inspired by the flavor text to paint a samurai that was old and weathered, but always ready. A sentinel always on guard. I wanted the background to introduce Crane Clan elements as well, and had read up no the Crane Clan gardens. So I incorporated a manicured tree into the illustration (using a bonsai as reference). The tree also acts as a counterbalance to the samurai, and I believe creates a circular composition when combined together.
crits appreciated!
Great stuff in here man. I did a paint over of your latest image to show how this image can be pushed further by value organization, perspective consistency, color temperature, and saturation. Some of the choices were a personal preference.
Firstly I took the whole image and threw a color balance and switched the temperature to the cool side. I did this so when saturating and warming the face up it would pop more. I rearranged the values so that your main focus is on the character, specifically the face first. I purposely hid some of his face in shadow to give a more ominous presence. I pushed the saturaion on almost all of his clothing, again the same idea of pushing him as the main focal point.
Next I changed the perspective of the tree leaves to match the samurai, with this being more of an upshot you'd see the bottoms of the trees and not their tops that are being hit by light as much.
Lastly as a minor touch I threw in some fog on both the samurai and the tree to integrate them into the scene.
I hope it helps. I look forward to more stuff! Cheers!
I really like everything in the paintover. The character especially looks 110% better
CONTACT US | ABOUT USWelcome to GameArtisans.org Online - an art competition gallery website created and maintained by Artisans. Within these pages, a unique flavor of enthusiasm and motivation is provided to inspire artists of all levels to create art that is above and beyond expectations! |
NAVIGATION FORUMS PORTFOLIOS MAIN ARCHIVES MINI ARCHIVES TUTORIALS JOBS F.A.Q. RANKING CHART |
GAMEARTISANS ABOUT ADVERTISING CONTACT US GA EVENTS DOMINANCE WAR UNEARTHLY CHALLENGE COMICON CHALLENGE |