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Maya realtime shaders?

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  1. Torch's Avatar
    Torch is offline
    Location: London
    Posts: 556

    Question Maya realtime shaders?

    Hey all, I've heard a lot of talk about Xoliul's shader for 3DS max being able to display a lot of attributes in real time, but is there anything like this for Maya? I'm primarily a Maya user but have a small background in Max. I've been trying out Marmoset which rocks, but has a trial period. I'd really like to have something to preview game ready meshes in Maya though. Thanks for replies in advance :thumb:
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  2. Garagarape's Avatar
    Garagarape is offline
    Location: Kawasaki
    Posts: 65
    Hi Torch!
    I am looking for the same good Maya viewport shaders just like you.
    It seems that there is nothing except Nvidia's cgfx. Didn't find nothing like Xoliul yet.
    I will tell you if I find something good.
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  3. Lamont's Avatar
    Lamont is offline
    Location: Tamayama
    Posts: 1,278
    Reply With Quote Reply With Quote #3

  4. I can never get those CGFX shaders to work for me. I dunno what's up, but it annoying as hell.
    Reply With Quote Reply With Quote #4

  5. Torch's Avatar
    Torch is offline
    Location: London
    Posts: 556
    Yep I've tried a few CGFX shaders myself, but they always end up giving unpredictable results. Probably just incompatible with later versions of Maya.
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  6. Garagarape's Avatar
    Garagarape is offline
    Location: Kawasaki
    Posts: 65
    Why don't you try Maya HLSL Shader?
    I think there is a thread about it somewhere in GA site.
    Reply With Quote Reply With Quote #6

  7. Yung's Avatar
    Yung is offline
    Location: Kuala Lumpur
    Posts: 1,363
    I really recommend the lc_ubershader by Leonardo Covarrubias. It is has alot of features I find useful. You can find it at his blog. http://blog.leocov.com/
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  8. Garagarape's Avatar
    Garagarape is offline
    Location: Kawasaki
    Posts: 65
    One thing that really sucks with these shaders is that you can't
    have your model's shade thrown on the ground. Or is there a way
    to do so? This is the only boring point to me.
    Reply With Quote Reply With Quote #8

  9. Shadownami92's Avatar
    Shadownami92 is offline
    Location: Southern California
    Posts: 908
    No, because of the way Maya is set up I don't think it's possible to get any realtime shadows.
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  10. RavenShade83's Avatar
    RavenShade83 is offline
    Location: Harrison
    Posts: 125
    Realtime shaders are alive on maya. The only problem is I run maya on mac, so they're not an option for me. If you're running maya on PC though, there are a few options that aren't too shabby. I still think xoliul is superior on max though.
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  11. bugo is offline
    Location: Lewisville TX
    Posts: 27
    Quote Originally Posted by Shadownami92 View Post
    No, because of the way Maya is set up I don't think it's possible to get any realtime shadows.
    If you get to use Maya 2011 on viewport 2.0 the realtime shadows have filtering and use the bias. But they wont work with a cgfx shader, but the default materials.
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  12. Shadownami92's Avatar
    Shadownami92 is offline
    Location: Southern California
    Posts: 908
    Quote Originally Posted by bugo View Post
    If you get to use Maya 2011 on viewport 2.0 the realtime shadows have filtering and use the bias. But they wont work with a cgfx shader, but the default materials.
    That's pretty cool, I guess I shouldn't have said my last posts as a fact, I personally still use Maya 8.5 and haven't really looked at any newer features in the newer Maya versions.
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  13. Maph's Avatar
    Maph is offline
    Location: Ghent
    Posts: 1,219
    Quote Originally Posted by bugo View Post
    If you get to use Maya 2011 on viewport 2.0 the realtime shadows have filtering and use the bias. But they wont work with a cgfx shader, but the default materials.
    They should work if the shader implements them properly (it differs on how to access them from app to app).
    Shadow maps are generally done on the shader/GPU level, extrusion shadows on the CPU.
    Reply With Quote Reply With Quote #13

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