Hey guys, I'm wondering how one would go about achieving a polished steel look for armor and such in an engine like UDK, without using a shader/cubemap for reflections/fresnel. For example:
How do I achieve an effect like this using just diffuse, spec, glossiness/spec power, and such? It's probably just my limited knowledge of unreal and texturing in general, but I can't seem to get anything but a plastic look.
Thanks!


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