Considering I had to turn in crappy fast renders to make the deadline, I decided to create a bit more of a presentation. I did work a bit more on the entry itself. I tweaked some of the textures, tweaked the pose and added the post effect flame for fun.
*One more thing I would change if I had the energy, would be to spend those extra polys around the facial area. Cheers!
Winning Pose
Beauty Shot A
Beauty Shot B
Construction Shot
Texture Sheet
Concept Image
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Thank you!
Too funny man. I definitely played with the scale on all of the armor bits and I think I actually made the shoulders bigger than the concept too. Overall the hip piece was just tougher due to the perspective in the concept. I'll do a few scale tests and tone it back to a less "big baby pampers" proportion!

Otherwise, I like the balls, I am sure they would look great and menacing when he walks. However, for some strange reason, it looks like you put a few lights right on top of each foot. There should be shadows where the feet rest on the balls, however all I see is a strange light source where shadows should be. Perhaps if you turned on the shadows for your feet lights, proper shadows will fix this area.
Concerning how bright the spheres are, yeah Im on the same page with you. I had to render out the normal maps in chunks due to the nature of the mesh and I didn't do my Ambient Occlusion maps at the same time, so I never got to bake shadows onto the spheres. Not to mention they have a strange UV layout that would not be ideal for an AO bake. I'll probably hand paint some shadows onto them for the wallpaper submission, but yeah that one sticks out like a sore thumb to me as well. ;P
