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Comicon Challenge 2010 | Polygoblin | Old Scarface - Page 3

Thread: Comicon Challenge 2010 | Polygoblin | Old Scarface

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  1. Polygoblin's Avatar
    Polygoblin is offline
    Location: Orlando
    Posts: 151
    Small update. I still have to unwrap the two characters and get proper bakes.

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  2. Polygoblin's Avatar
    Polygoblin is offline
    Location: Orlando
    Posts: 151
    It's time to get some clean maps baked out for all these pieces. Quick Update:


    Reply With Quote Reply With Quote #42

  3. Polygoblin's Avatar
    Polygoblin is offline
    Location: Orlando
    Posts: 151
    Baked the characters. Probably should have made turntable shots, but oh well. I'll upload turntables when I finish baking the other assets.




    Tommygun is almost done already, and the chair will be done soon after.
    Reply With Quote Reply With Quote #43

  4. Polygoblin's Avatar
    Polygoblin is offline
    Location: Orlando
    Posts: 151
    I doubt I'll get feedback working in the archive section of the forum :/



    Almost ready to start painting...
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  5. Amethyst's Avatar
    Amethyst is offline
    Posts: 3,311
    Awesome. Can't wait to see everything textured!
    Reply With Quote Reply With Quote #45

  6. Polygoblin's Avatar
    Polygoblin is offline
    Location: Orlando
    Posts: 151
    Thanks Amethyst

    It was suggested that I try to reduce the poly count since 14k is quite steep. Shaved of about 3,000 polys thanks to the alhpa techniques. New version:


    Reply With Quote Reply With Quote #46

  7. Polygoblin's Avatar
    Polygoblin is offline
    Location: Orlando
    Posts: 151
    Okay, another quick update to finish off the bakes...



    Time to start texturing!
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  8. Polygoblin's Avatar
    Polygoblin is offline
    Location: Orlando
    Posts: 151
    Here is my initial texturing update. I cleaned up the maps, got the base colors down, and am working the specs currently.



    C&C is welcome, just remember that I have a LONG way to go on these textures.
    Reply With Quote Reply With Quote #48

  9. Polygoblin's Avatar
    Polygoblin is offline
    Location: Orlando
    Posts: 151


    Posed for the most part, with a few tweaks still left to do. I also changed Scarface’s colors around to more closely match his likeness from the comics. Been detailing and adding wear in different spots. Still have plenty more to do, but it’s getting there.
    Reply With Quote Reply With Quote #49

  10. Polygoblin's Avatar
    Polygoblin is offline
    Location: Orlando
    Posts: 151
    I’ve been working on all the assets, but made some good progress on the wheelchair that I wanted to show. Need to address the faces because I haven’t worked on them much yet.

    Reply With Quote Reply With Quote #50

  11. Polygoblin's Avatar
    Polygoblin is offline
    Location: Orlando
    Posts: 151
    Wanted to show off the progress on Mr. Wesker. He’s in horrid shape, being a few months dead and all, and I’m really working to get the colors right. Also beefed up the spec map and added a coat of dirt. Still need to figure out how I’ll pull off barely-there whispy hair for this fella, so I’m planning that out now.

    Reply With Quote Reply With Quote #51

  12. Amethyst's Avatar
    Amethyst is offline
    Posts: 3,311
    I think a bit of blue on his skin could help to make him more dead looking? My 2 cents. Your character gets better and better. Fun to watch your progress....
    Reply With Quote Reply With Quote #52

  13. Polygoblin's Avatar
    Polygoblin is offline
    Location: Orlando
    Posts: 151
    Thanks Amethyst! I just now saw your crit (no notification email?), and I'll adjust that now.

    Had to finish a small contract first, but I'm back to working on this.

    Here's another update of the entire scene. Did too many different things to mention, but mostly focused on skin tones and damage (on both characters). I also fixed the pose, but still may have to tweak Scarface's eyes. C&C appreciated.

    Reply With Quote Reply With Quote #53

  14. Polygoblin's Avatar
    Polygoblin is offline
    Location: Orlando
    Posts: 151
    I moved the tint of his skin color closer to blue, and I think it looks much better now. Thx for the suggestion

    Here’s one of my final wip updates. I did A LOT since my last update, so it’s hard to describe what’s different. All I have left to do is the hair on Mr Wesker. I already have some nice hair tiles going on, I just need to lay out the planes on his head and use the fur texturing technique I mention in my tutorial. In the meantime, I wanted to share an update and kindly ask for any crits you may have to offer. There is quite a bit of z-fighting going on and a few seams to clean up. Also, I’m thinking about what kind of pedestal I want to make and if you have any ideas there, I’m all ears

    Reply With Quote Reply With Quote #54

  15. Polygoblin's Avatar
    Polygoblin is offline
    Location: Orlando
    Posts: 151
    I have started adding hair to Mr. Wesker. I wanted to go for a whispy look. This is my first try at using hair planes, so I wanted to ask you all... am I on the right track?



    I've been following this tutorial.
    Reply With Quote Reply With Quote #55

  16. Polygoblin's Avatar
    Polygoblin is offline
    Location: Orlando
    Posts: 151
    Okay, I am currently working the materials in UDK. Having problems with the alpha as it seems to only want to respond to 100% black or 100% white. Still have a lot of lighting work to do as well. Having trouble with shadows in that department. I'll get it sorted out.


    C&C appreciated

    *edit - had to flip the y channels on the normal maps. Looked terrible once I recognized it. Also fixed some uv stretching, and added normal map definition to the hair.
    Reply With Quote Reply With Quote #56

  17. Polygoblin's Avatar
    Polygoblin is offline
    Location: Orlando
    Posts: 151
    Finally finished this bad boy up. Learned lots of cool new techniques and was able to push way past my limits. That’s the idea!




    I wanted to thank everyone on the forums and in the Google+ hangout sessions. I received many great tips that allowed me to break through some very tough obstacles.

    Criticism is always welcome
    Reply With Quote Reply With Quote #57

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