Small update. I still have to unwrap the two characters and get proper bakes.
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Small update. I still have to unwrap the two characters and get proper bakes.
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It's time to get some clean maps baked out for all these pieces. Quick Update:
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Baked the characters. Probably should have made turntable shots, but oh well. I'll upload turntables when I finish baking the other assets.
Tommygun is almost done already, and the chair will be done soon after.
I doubt I'll get feedback working in the archive section of the forum :/
Almost ready to start painting...
Awesome. Can't wait to see everything textured!
Thanks Amethyst
It was suggested that I try to reduce the poly count since 14k is quite steep. Shaved of about 3,000 polys thanks to the alhpa techniques. New version:
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Okay, another quick update to finish off the bakes...
Time to start texturing!
Here is my initial texturing update. I cleaned up the maps, got the base colors down, and am working the specs currently.
C&C is welcome, just remember that I have a LONG way to go on these textures.
Posed for the most part, with a few tweaks still left to do. I also changed Scarface’s colors around to more closely match his likeness from the comics. Been detailing and adding wear in different spots. Still have plenty more to do, but it’s getting there.
I’ve been working on all the assets, but made some good progress on the wheelchair that I wanted to show. Need to address the faces because I haven’t worked on them much yet.
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Wanted to show off the progress on Mr. Wesker. He’s in horrid shape, being a few months dead and all, and I’m really working to get the colors right. Also beefed up the spec map and added a coat of dirt. Still need to figure out how I’ll pull off barely-there whispy hair for this fella, so I’m planning that out now.
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I think a bit of blue on his skin could help to make him more dead looking? My 2 cents. Your character gets better and better. Fun to watch your progress....
Thanks Amethyst! I just now saw your crit (no notification email?), and I'll adjust that now.
Had to finish a small contract first, but I'm back to working on this.
Here's another update of the entire scene. Did too many different things to mention, but mostly focused on skin tones and damage (on both characters). I also fixed the pose, but still may have to tweak Scarface's eyes. C&C appreciated.
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I moved the tint of his skin color closer to blue, and I think it looks much better now. Thx for the suggestion
Here’s one of my final wip updates. I did A LOT since my last update, so it’s hard to describe what’s different. All I have left to do is the hair on Mr Wesker. I already have some nice hair tiles going on, I just need to lay out the planes on his head and use the fur texturing technique I mention in my tutorial. In the meantime, I wanted to share an update and kindly ask for any crits you may have to offer. There is quite a bit of z-fighting going on and a few seams to clean up. Also, I’m thinking about what kind of pedestal I want to make and if you have any ideas there, I’m all ears
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I have started adding hair to Mr. Wesker. I wanted to go for a whispy look. This is my first try at using hair planes, so I wanted to ask you all... am I on the right track?
I've been following this tutorial.
Okay, I am currently working the materials in UDK. Having problems with the alpha as it seems to only want to respond to 100% black or 100% white. Still have a lot of lighting work to do as well. Having trouble with shadows in that department. I'll get it sorted out.
C&C appreciated
*edit - had to flip the y channels on the normal maps. Looked terrible once I recognized it. Also fixed some uv stretching, and added normal map definition to the hair.
Finally finished this bad boy up. Learned lots of cool new techniques and was able to push way past my limits. That’s the idea!
I wanted to thank everyone on the forums and in the Google+ hangout sessions. I received many great tips that allowed me to break through some very tough obstacles.
Criticism is always welcome![]()
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