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.X exporting issues

Thread: .X exporting issues

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  1. .X exporting issues

    I am having issues exporting an animated mesh(with cat tools) with textures. When I view it in the DXViewer the mesh itself pulls the verts in crazy directions. This is the error that I get:

    Loading model - C:\Documents and Settings\Admin\Desktop\still.X
    Tangents and Binormals cannot be generated without a 2-element or greater texture coordinate at TEXCOORD0. Please use DXOps to UV-Atlas your mesh.
    Binormals do not exist on mesh. Attempting to calculate.
    Tangents do not exist on mesh. Attempting to calculate.
    '' material 0 - No effect instance specified.
    Reverting to the default effect.
    SAS: Loading effect 'Resource:#103'
    Tangents and Binormals cannot be generated without a 2-element or greater texture coordinate at TEXCOORD0. Please use DXOps to UV-Atlas your mesh.
    Binormals do not exist on mesh. Attempting to calculate.
    Tangents do not exist on mesh. Attempting to calculate.
    '' material 0 - No effect instance specified.
    Reverting to the default effect.

    When I exported the same model with just the animation and no textures, it works perfect. If anyone has any suggestions or thoughts on why this may be happening or can lead me to a place that could tell me that would be awesome thank you!
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  2. Beartastic's Avatar
    Beartastic is offline
    Location: Melbourne
    Posts: 734
    I've only ever had to export to .X once, and that was back in Uni so I'm probably not going to be much help. Have you done a UV unwrap? Is the texture in the same folder as the .X file?

    What modelling program are you using? Can you show pics of what it is, in case something sticks out?
    Reply With Quote Reply With Quote #2

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