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Floor reflection Vs lightmap (Directx Shader)

Thread: Floor reflection Vs lightmap (Directx Shader)

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  1. sammuelsama is offline
    Location: Montreal
    Posts: 1

    Floor reflection Vs lightmap (Directx Shader)

    Hello guys,

    I have a question about reflections in the 3Ds max viewport.

    I've been asked to do a lowpoly environment for Iphone games, so far I did the work asked except for the reflections on the floor. I have a lightmap on the floor to get light shadows from the moon but the shader I am using is blocking my fake reflections on the floor. I am not allowed to use lights, just vertex lighting and lightmap.

    I duplicate my warehouse and some objets under the ground to fake the reflections...



    Any idea or useful shader?

    Thanks,
    Samm
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