I have a question about reflections in the 3Ds max viewport.
I've been asked to do a lowpoly environment for Iphone games, so far I did the work asked except for the reflections on the floor. I have a lightmap on the floor to get light shadows from the moon but the shader I am using is blocking my fake reflections on the floor. I am not allowed to use lights, just vertex lighting and lightmap.
I duplicate my warehouse and some objets under the ground to fake the reflections...
Any idea or useful shader?