Trying to get started on basics etc of game prop modeling. I have only really sculpted in zbrush and used 3d for 2d crap...so time to get things working.
decided on a victorian style closet/desk thing. heres a picture of the ref:
and heres just a quick viewport grab of it. its around 7000tris now, but theres some fat to be trimmed that got shoved behind some floating geo.
From what I have read so far its find that i am floating a decent amount of geo since it makes making all the slots/drawers much much easier.
any wood work fine details i plan to do in zbrush/textures.
because this is my first time building a game prop. all crits/advice is welcome. I really am unsure of the tri count allowed for something like this though. (larger piece of furniture)
lots of tri counts listed for characters haha just not as many for props. :think: