GA Online Notification

Congratulations! You gained:
Khalon?

Thread: Khalon?

0
0
0
0
Page 1 of 3 1 2 3 LastLast
Results 1 to 20 of 58
  1. 3DShay's Avatar
    3DShay is offline
    Location: Shiraz
    Posts: 165

    Khalon?

    Hey,

    Deleted the thread by a mistake, sorry! here's what I have so far :

    Reply With Quote Reply With Quote #1

  2. ampaist is offline
    Location: Brisbane
    Posts: 73
    looks pretty good man. for a big dude hes go super model skin :P.

    You have a nice collection of details but i think the colours spoil it abit. and his head is really small compared to the rest of him.

    as for your gun it looks pretty good some smoothing issues just below the barrel and that part i think maybe it is just a little to big its about as large as your barrel, your sights may need to be up abit it looks too low. I think the Barrel would look better if the cross was abit more pronounced. check your silhouette maybe.
    Reply With Quote Reply With Quote #2

  3. omnicypher's Avatar
    omnicypher is offline
    Location: palm coast
    Posts: 427
    i love those boots, perfect amount of detail. the stomach area feels too busy, and the chest is a little too plain. the shoulders dont feel integrated with the body, especially around the armpits, and the arms could use some armor. having the nostrils flare up will make him look more angry, right now he looks like hes pretending to smile for a picture he doesnt want to take, lol
    Reply With Quote Reply With Quote #3

  4. 3DShay's Avatar
    3DShay is offline
    Location: Shiraz
    Posts: 165
    Hello guys :

    ampaist : Yes head is small, will make it bigger a bit , and what do you think about colors ? any ideas will appreciate . can you please mark those issues on gun? its my first weapon ever, thanks .

    omnicypher : Thanks a lot , yes, ganna come up with some ideas for chest, do you have any ? , armpits right, there will be an armour, some kinda shirt to fix and fit the area , and yeah looool right about the flare , that was one thing that I really missed ,

    Thank you guys, keep watch and tell me my problems .
    Reply With Quote Reply With Quote #4

  5. MattKnifton's Avatar
    MattKnifton is offline
    Posts: 16
    Looks good, liking the detail on his armour.

    I agree with the points about the head size and colours. I think it is mainly the yellow on the backpack that looks out of place.

    Keep up the good work!
    Reply With Quote Reply With Quote #5

  6. ampaist is offline
    Location: Brisbane
    Posts: 73
    Here ya go:

    1: under the barrel looks too big to me
    2: smoothing issues i think
    3: handle looks abit big unless u wanted that big
    4: wat i meant about the barrel.. it makes a more interesting silhouette
    5: looks abit low.. and how do u see down the sights?

    ive also made it brighter as u can tell but that was mainly to see the armor better alot of detail are sort missed can they cant be read easily. as for the colour.. i really dislike the yellow and not the biggest fan of the purple.. a light green or a blue i think would be better and probably paying some attention to the skin would help but your suit does look pretty awesome :thumb:
    Reply With Quote Reply With Quote #6

  7. 3DShay's Avatar
    3DShay is offline
    Location: Shiraz
    Posts: 165
    Thanks a looooot and I'm on it
    Reply With Quote Reply With Quote #7

  8. 3DShay's Avatar
    3DShay is offline
    Location: Shiraz
    Posts: 165
    Gun Update

    Reply With Quote Reply With Quote #8

  9. ampaist is offline
    Location: Brisbane
    Posts: 73
    i like the improvements on the gun. hows the silhouette look for the gun?
    Reply With Quote Reply With Quote #9

  10. bcottage's Avatar
    bcottage is offline
    Location: Hove
    Posts: 416
    Love the gun update. What modelling method did you use to create the gun?
    Reply With Quote Reply With Quote #10

  11. 3DShay's Avatar
    3DShay is offline
    Location: Shiraz
    Posts: 165
    ampaist hey, silhouette looks fine, do you want me to upload that here?

    I use poly modeling, and I found Line modeling for base is very useful.
    Reply With Quote Reply With Quote #11

  12. 3DShay's Avatar
    3DShay is offline
    Location: Shiraz
    Posts: 165
    Gun progress for interested people : http://img534.imageshack.us/img534/9826/gunptogress.jpg
    Reply With Quote Reply With Quote #12

  13. 3DShay's Avatar
    3DShay is offline
    Location: Shiraz
    Posts: 165
    Hello again

    WIP Zbrushing and im not pretty happy with it yet ., my first work with my intuos . lots to tweak and will add lots of skin details after a clean and correct anatomy , comments highly appreciated.

    Reply With Quote Reply With Quote #13

  14. 3DShay's Avatar
    3DShay is offline
    Location: Shiraz
    Posts: 165
    Ok, will sculpt the head tomorrow :

    Reply With Quote Reply With Quote #14

  15. 3DShay's Avatar
    3DShay is offline
    Location: Shiraz
    Posts: 165
    Okay I'm done with sculpting I guess , Need comments specially for torso symmetrical muscles



    Reply With Quote Reply With Quote #15

  16. ampaist is offline
    Location: Brisbane
    Posts: 73
    your anatomy looks pretty good but my knowledge is pretty lacking lol. i think u went abit overboard with the detail its very noisey with all your veins and that. i think the MatCap isnt the best pick for presentation but its pretty good man.. oh and the guy has got small ears :P
    Reply With Quote Reply With Quote #16

  17. Greshic Warau's Avatar
    Greshic Warau is offline
    Posts: 84
    I think the detail on the face is really important, you cant let the rest of the character overpower something as important as the face.
    Reply With Quote Reply With Quote #17

  18. Draxxuss's Avatar
    Draxxuss is online now
    Knight: 1 7
    War General:
    Location: London
    Posts: 3,022
    to put it bluntly the skin detailing is ruining the model. tone that down to about 1/3 of what it is and it'll look better.
    Reply With Quote Reply With Quote #18

  19. Mrpearlzildjian's Avatar
    Mrpearlzildjian is offline
    Location: Orlando
    Posts: 1,202
    I have to agree with Draxxuss. It's very noisy. Imagining it without the detail, it looks as though you could have taken it further by sculpting in some medium res detail and really bringing out the form of the face. Also, the detail doesn't really look like it follows much for contour. I would smooth it out a bit and rework some of the forms, then establish a flow for how the detail will run, it will come out much more convincing in the end.

    Keep it up man.
    Reply With Quote Reply With Quote #19

  20. Wiktor is offline
    Location: Malmö
    Posts: 50
    This really reminds me of Vitaly Bulgarov's style. And that's good.

    I agree with the people above though. Way too much detailing on the skin and face.

    Keep it up!
    Reply With Quote Reply With Quote #20

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

CONTACT US | ABOUT US
Welcome to GameArtisans.org Online - an art competition gallery website created and maintained by Artisans. Within these pages, a unique flavor of enthusiasm and motivation is provided to inspire artists of all levels to create art that is above and beyond expectations!
NAVIGATION
FORUMS
PORTFOLIOS
MAIN ARCHIVES
MINI ARCHIVES
TUTORIALS
JOBS
F.A.Q.
RANKING CHART

GAMEARTISANS
ABOUT
ADVERTISING
CONTACT US

GA EVENTS
DOMINANCE WAR
UNEARTHLY CHALLENGE
COMICON CHALLENGE