UDK render, 16k, 1024px Head, 2048px body
UDK render, 16k, 1024px Head, 2048px body
I really like her face. I think you could push assymetry of the design but it might work with some colors. A quick paintover will help you figure that out.
I'm working on the gameres now... can't wait to texture her![]()
Loving the concept so far. Keep it up!
Really awesome stuff. Design looks really clean.
Well... I managed to find some time to finally fix some problems with the highres and now she is ready for the next phase.
Here is the final gameres. About 15k tris. I tried to make big chunks of geometry as much as possible. Well... this is a very tehnical job (making the gameres) so is a little boring but hey... you can't have a great game model without a good gameres. Next I will check if it is ok with the rig and then make the bakes for the normal map and AO.
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Nicely done man. Really efficient use of topology.
These are the final UDK screenshots. My starting point for the textures was DeusEx Human Revolution high concept but transferred into a full color ranged world (not just black/gray and yellow). Another source of inspiration was the industrial world in Ian McQue's concepts and of course... the classic icon, Tank Girl created by Jamie Hewlett and Alan Martin.
Technical: 16k, 1024px Head textures, 2048px Body textures, UDK Render, no postFX
Great work! I love the colors. You don't pinks and yellows in too much "post-apocalyptic" stuff (except maybe Enslaved) so this is pretty cool. Awesome!
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