For anyone looking to improve their digital sculpting, me and a few forum buddies are starting up an unofficial daily 1 hour sculpting excercise in which I invite anyone to have a go and continue with us, the more the merrier. Many of us are really busy and just don’t have the time to enter the mini challenges that run for weeks, but an hour here and there in sculpting something awesome sounds like alot of fun. Could also be good exercise for the up and coming Dominance War.
We will have a general theme available every 3-4 days and its up to you to squeeze an hour of sculpting into that time. You can do as many as you want in those 3 days but the theme stays the same to help those of us with a busy lifestyle. Hopefully a lunchbreak for most. Try and enter as many themes as you can without the need for divorcing your partner or adoption for your kiddy winks.
The main thing is to improve and speed up your productivity and efficiency with your sculpting app of choice. It should also help people with concepting, free thinking and idea development. All levels of artist are encouraged to have a go. Im hoping it will prove a good excercise and we get a good turnout. Depending on how popular this is, is how long we keep it going for, so the more interest we have the better If it goes balls up then sorry haha
This is not a competition though!!!! Its a labour of fun and self improvement and as such all the rules are just guides to help you out and get something of a structure in place.
-Post all your shots in this thread, no need for loads of threads and it means we can all help each other and give out crits for consideration on your next piece or if you wanna return to it.
-Use any sculpting app of your choice
-You get an hour, (recommended but if you are feeling it and run over then awesome)
-Themes will be in place, try to stick to the dates. But again, if you missed something you liked then do it
-Extra brownie points if you record and link to the timelapse video (tutorials below) It is great seeing your process in action, so it will definetly help and seeing others will give you ideas on workflow and sculpting techniques. Youtube is good for uploading vids and Vimeos even better due to the quality. Just put a link with your screenshot as embedded videos don’t work in the WIP section.......fredh pleasssssee allow it
-Zbrush users I wanna see everything created in Zbrush for more brownie points, no basemeshes, if you wanna use a basemesh then just make it simple though so its quick and we can get on with sculpting. Zspheres and Zsketch are really all you need though as this is a sculpting challenge and not a modelling one. I put some super duper quick tutorials at the bottom for these.
-Polypaint is permitted and greatly encouraged
-Screenshots, we want no rendering or Post processing except maybe sharpen and contrast/brightness in photoshop etc. To fight rubbish Anti Aliasing you can double your screen res in the document settings(Zbrush) for a smoother snap. Im not gonna stab you if you render but it hides alot of the sculpting which we all wanna see.
-Concentrate on just making a bust (head and shoulders) if you go further or wanna study hands for example then do it
-Most importantly though, have fun
Themes (If you run over or like an older theme then do it)
Any suggestions or pure outright hatred for a theme, then let me know and we can change it trying to make the themes so we aren’t just making generic boring stuff all the time, and if it is a generic topic then its upto you to take it in another direction thats interesting and thought provoking, try working outside the box Thought we could just go freestyle but a theme will keep us all together and again a bit of structure to the madness
*new* so we have more structure we are gonna run it with only 2 subjects every week, subject 1 will run from monday to wednesday and subject 2 thursday to sunday. Just means people can get involved more with hectic lifestyles and subjects dont lose out due to falling over weekends
18th-20th Rotting Zombies/mutants [Completed]
21st-23rd Epic Moustache/Beard [completed]
24th – 26th MOST BADASS CHARACTER EVER [Completed]
27th – 30th Femme Fatale [Completed]
31st – 2nd Sea Monster/creature [Completed]
3rd – 6th Orcs and Ogres [Completed]
7th – 9th Cowboys and indians [Completed]
10th – 13th Bug Creature [Completed]
14th - 16th *new* Fatties [Completed]
17th – 20th Alien monster/creature [Completed]
21st – 23rd Demon from HELLLLLLLL!! [Completed]
24th – 27th Video game character of your choice
28th - 2nd Torsos (naked or covered)
3rd - 6th Stylised Detectives
7th - 13th Freestyle Week (whatever you want)
NEW TOPIC - Dominance war, read the brief from 2009 and sculpt your life away
Note; Im thinking as an added incentive, the coolest most awesomist sculpt for each theme may be plugged above by the themes, so make it a gooden
Pixologic - recording in zbrush tutorial thanks for the link Shadownami92Recording in zbrush
1. open Zbrush, go to movie>Timelapse
2. sculpt like crazy
3. Finalise your sculpt (to get a 360 turnaround at the end of your video hit movie>turntable)(remember to set the spin frames in movie>modifiers>Spinframes)
4. Then hit Movie>Pause, export>movie.
more in depth tutorial from pointpusher at LunchCruch, and one about uploading and video recording software.
1.select Zsphere from the tool menu
2. go into edit mode ‘t’
3. with draw enabled you can draw on Zspheres and then use the move/scale/rotate gizmos to position the Zspheres. Alt + click will delete the current Zsphere aswell. Remember symmetry ‘x’ will help alot aswell. Hit ‘A’ now and then to preview your mesh and polyframe to check the polydistribution.
4. When happy you can either enter Zsketch to add more shape or hit tools>adaptive skin>Make Adaptive Skin to create a tool off of your current Zspheres. You can play with some settings in here to get a better shape. The final basemesh Will show up in your toolsZsketching like a mother
1.Use a Zsphere or make your desired structure made from zspheres, then go to tool>Zsketch>edit Zsketch
2. Draw on your Zspheres until you are happy. You can smooth it out and use the usual move/scale/rotate gizmos and also hitting ‘A’ now and then to view a preview of your mesh. Make sure to check your polyframe aswell to check you are getting a nice resolution.
3. When happy, go to Tool>Unified Skin>Make Unified Skin to create your basemesh
4. This now appears in your tools so select it and start sculpting