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Dominance War V - 2D - Skafandr - God of corruption

Thread: Dominance War V - 2D - Skafandr - God of corruption

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  1. skafandr's Avatar
    skafandr is offline
    Location: Vologda
    Posts: 48

    Dominance War V - 2D - Skafandr - God of corruption

    God of corruption







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  2. Razvan-Sedekiah's Avatar
    Razvan-Sedekiah is offline
    Location: Huntington Beach, CA
    Posts: 1,897
    Cool sketch. Fun design. I kind want to see the arms a little longer, they feel a little stubby as if they could grab me. But I think if they were longer, I would be afraid that they could grab and hurt me.
    Some rust patterns might be kinda cool. Rust is kinda like corrupted metal. This is a tough theme to try and display, I look forward to seeing what you do!
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  3. skafandr's Avatar
    skafandr is offline
    Location: Vologda
    Posts: 48
    Razvan-Sedekiah, thanks)
    I will make arms more long.
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  4. skafandr's Avatar
    skafandr is offline
    Location: Vologda
    Posts: 48


    god of engineering )))
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  5. skafandr's Avatar
    skafandr is offline
    Location: Vologda
    Posts: 48
    Master Engineer
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  6. ACap's Avatar
    ACap is offline
    Location: Kazan
    Posts: 280
    Hey! Glad to see you in our rows. Great concepts. Last one really reminds me Warhammer age of reckogning Gnome engineer. Very kind and bright sunny style. I love it. Good work. Keep it up!
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  7. skafandr's Avatar
    skafandr is offline
    Location: Vologda
    Posts: 48
    ACap, thanks!
    I will draw the God of corruption :
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  8. Parus A.'s Avatar
    Parus A. is offline
    Location: ?, Ontario
    Posts: 94
    The design seems a bit stiff to me...might want to experiment with more organic/natural poses and shapes. Keep things as loose as possible at the beginning.
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  9. skafandr's Avatar
    skafandr is offline
    Location: Vologda
    Posts: 48
    UP!
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  10. Razvan-Sedekiah's Avatar
    Razvan-Sedekiah is offline
    Location: Huntington Beach, CA
    Posts: 1,897
    Cool! I'm glad you went with god of corruption. He has a more godly look than the other.
    Maybe instead of a gas mask, he could have a mouth that exhaled corrupted stuff? I think the gas mask makes him feel a bit human and vulnerable to his own powers. I can tell this is going to look really great, the details are really nice.
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  11. sinz's Avatar
    sinz is offline
    Location: N.Y.
    Posts: 1,083
    You should stick the engineer on his back, so that when he gets damaged to add a little fun to It, you could do this to make It so he's repairing any damage, he just jumps out *ticker* jumps back in.

    Very nice!
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  12. Agreus's Avatar
    Agreus is offline
    Location: Lake Villa
    Posts: 115
    I really like the green canisters of glowing goo..i think those would make a cool light source opening up dramatic opportunities for shadows and silhouettes. Love the legs as well def makes him more threatening.
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  13. skafandr's Avatar
    skafandr is offline
    Location: Vologda
    Posts: 48
    next step:


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  14. Dimas-CH is offline
    Location: Moscow
    Posts: 46
    keep it up!
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  15. walrus's Avatar
    walrus is offline
    Location: Oakland
    Posts: 1,768
    Great to see you've got so far on this! Right now, with the character so muted and the background so colorful, I feel like it pulls my eyes away from him to the huge stripes of primary colors in the background. Making the background compete with him less might help some - one idea would be to take it down in saturation, or to make the sky more monochromatic. Or you could punch up the values more so that he had more black in him to really pop against the background. Several things you could try (if you feel like it!) Good luck! :thumb:
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  16. skafandr's Avatar
    skafandr is offline
    Location: Vologda
    Posts: 48




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  17. kanegt's Avatar
    kanegt is offline
    Location: Bangkok
    Posts: 696
    love brush style very much,congratulation,best of luck to you
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