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Lines and Path deform

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  1. Phoenix995's Avatar
    Phoenix995 is online now
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    Location: Salzburg
    Posts: 160

    Lines and Path deform

    I have a problem with the Path deform modifier...
    I aligned the mesh to the Path with the Path deform modifier but i get weird results...
    Name:  Unbenannt-1.jpg
Views: 42
Size:  69.1 KB
    do you know what to do about this?

    thanks
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  2. sinz's Avatar
    sinz is offline
    Location: N.Y.
    Posts: 1,083
    My guess is the cross sections are to close together? so it's creating that bunch either delete some verts in the path or separate the cross sections more.

    I hope I'm right if not we need more screens.
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  3. cookepuss's Avatar
    cookepuss is offline
    Scribe: 2
    Location: New York
    Posts: 1,848
    I'm primarily a C4D user so take this with a grain of salt. To me, that's typical of a setup where you might have any of the following (or a combo):

    1. CPs on the spline that aren't evenly spread out
    2. Subdivision of the path spline is set to an adaptive instead of uniform tessellation
    3. That ridge profile isn't repeated enough and or is being repeated from intermediate CP to intermediate CP instead of 0.0-1.0 on the path spline

    Not a 3ds user, but that's my gut reaction here
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  4. Could you show us a screen shot of the path and the mesh that you are applying the modifier to by itself (before the modifier is applied)? Oh and show the pivot points of the shape and the object as well. I'll be able to tell you whats going then.
    Reply With Quote Reply With Quote #4

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