So I've been messing around with Topogun for almost 2 years or so, and once again I'm at that point to where I need to learn something about it that I never even bothered with before.
I am needing a much quicker workflow, this character is taking way to long to finish, and basically I may make a last minute decision to rearrange the UV's. The thing is, since I will need to go through rebaking, I will have to readjust all of the settings for everything all over again(a well known and complained about issue with Topoguns software). So to avoid this in the future, and for the sake of finding a a quicker workflow, I would like to find out how to either a) export my cage from TG for use in xNormal, or b) quickly create my own cage from within' Maya - can't remember how to offset the mesh itself.
I like xNormal a lot, but I like the fact that in TG I can adjust the cage in real-time, thus avoiding any "pinching" or other artifacts. I proably wouldn't be asking you all this question if it had a batch baker/renderer though - which it doesn't.
So the jist of this whole thing is how I can create a folder of the cages for all the pieces of my mesh in case I need to make changes to the UV's or something else in the future. TG's non-saving of the settings has become a time killer and very tedious for me.