Hello I have noticed something in games of today, the graphical style and beauty of them suck. It seems to me in the industry today normal and spec maps overshadow the artistic part of the graphics.
Realism is what is pursued and not beauty. I personally prefer a nicely done watercolour painting over a photo any day. That is why I'm a fan over prerendered backgrounds btw. Anyway i also noticed something very concerning in another thread.
Someone said that he told his students to exagerate the sillhouete of the character they are making and make him more buff and muscluar so he stands out as the hero character. I find this advice horrible and i would like to tell you why.
Basically games re going for realism, normal and spec maps are used to achieve this realism. But these games mix fantasy and relaism in such a way that it ends up looking like some kind high spec realisic pokemon shit. Sorry for my language, hope all words to express opinions are allowed to be used.
Shit was meant to be used against the graphics of the games of today and not towards someone. Anyway, basically this is what people do:
Normal map/Spec maps = Goes for realism
Exaggerated/proportions/anatomy = Fantasy
So most games end up looking like gods of war or Batman Arkham Asylum. Arnold Schwarznegger anatomy isn't standard and certainly not normal for any hero of the last 6 millenia. People just don't look like that.
It would be better if the games would look like:
Normal map/spec map = Realism
Normal proportions and sillhouete = Realism
No normal maps or spec maps maybe filters = Fantasy
Normal proportions and sillhouete = Fantasy
Also another thing, I notice more and more in games that shadows aren't black. Some textures in games just doesn't use black as shadow. If you look at every photo and every painting that is trying to look somewhat realistic shadows always go to black.
Then we have the photo vs handpainting debate, I find the people who take a photo put it on a model and generate a normal and spec map from it and call it superior graphics don't understand what beauty is. What do you find superior graphics?
I don't know about you buy I find the exaggerated sillhouete and proportions of the game model below to be hideous not really because it's exaggerated but because it's trying to make it look realistic by putting normal maps and spec maps on it. I think if you want make exaggerated proportions and sillhouetes on characters you should skip the normal maps and spec maps. It just looks so wrong to me...like some kind of bad taste anime shit.
Hope you understand my point, games of today are going for realism but design their characters as if they were action heroes or mutants from some shitty marvel comic. So it's a nasty mix...games like Final Fantasy IX worked with exxagerated proportions BECAUSE the characters had no normal maps. I find that graphical style to be much more tasteful.
This is partly a response to invizzie14u...anyway as I see it I think the game industry need a revolution. It seems like the game industry is being run by spider man fans and not artists. I know this might be offensive to some, but it's kind of the truth. There are no low contrast artistic realistic/artistic games today. Just super mario high saturated sci fi shooters with everything just so wrong...
Ok let's start debating...or maybe you all agree