I´m making a game character, but when I export the normal map from Z-Brush (HiPoly mesh) to 3DsMax (LowPoly mesh) and rendered it have an strange behavior, it makes some strange shadows along de seams. I should had made something wrong, because the normals direction seems to be bad. I Attach a picture for a better understanding.
How can I solve this? I don´t Know in which point I had made a mistake.
Thanks for your help.