Challenge Opened. Read rules - here. Content, links and translations are currently being updated and will be finalized this week... Good Luck to all!

Thread: Comicon 2011 | 3D | afisher | Batman

Page 3 of 15 FirstFirst 1 2 3 4 5 6 7 13 ... LastLast
Results 41 to 60 of 292
  1. Efgenib is offline
    Posts: 13
    looks great! like the scar, but would be kickass if one eye is also a bit "broken".

    Keep doing!
    Reply With Quote Reply With Quote #41

  2. winXD is offline
    Location: San Pedro, Laguna
    Posts: 244
    looking great!....nice early sculpts too....I'll keep track of your work bro...very nice....keep it up...
    Reply With Quote Reply With Quote #42

  3. ZawZaw is offline
    Location: Yangon
    Posts: 169
    very nice detail
    Reply With Quote Reply With Quote #43

  4. afisher is offline
    Knight:
    Posts: 679
    digitalinkmind, womball, Dill-n, SAI, Baj Singh, winXD, ZawZaw - Thanks everyone for the comments & feedback, I really appreciate it

    Efgenib: Thanks, I've tested that idea out in the closeup concept of the mask.

    I've decided I want to stay fairly true to the iconic look of Batman, just with a bit of sci-fi (M.E.) flavor. Here's a concept I started working on last night. I'll be changing a few things as I go, but this is the general idea. Let me know what you guys think. Cheers.



    Freelance Character Artist
    afisher.com.au | CGHub
    Comicon 2014 - Thor
    Reply With Quote Reply With Quote #44

  5. pins is offline
    Location: UK
    Posts: 302
    Loving it! Concept looks solid.
    Reply With Quote Reply With Quote #45

  6. StefanM is offline
    Location: Deurne
    Posts: 17
    I love this character so far!

    Maybe instead of the cape you could go for a 'backpack' with retractable wings? The cape seems a bit out of place, though It could be an awesome contrast with all the hardsurface stuff.

    Anyway keep it up!
    Reply With Quote Reply With Quote #46

  7. Yung is offline
    Knight:
    Location: Kuala Lumpur
    Posts: 1,372
    Looking solid! I agree with StefanM about the cape. Maybe go with the batman beyond style?

    Reply With Quote Reply With Quote #47

  8. Dill-n is offline
    Location: Orlando, FL
    Posts: 315
    I kind of agree with the other guys about the cap. Everything else is really cool. I dig the use of different materials on the mask. Keep it up.
    Reply With Quote Reply With Quote #48

  9. Saven is offline
    Location: Singapore
    Posts: 404
    Lookin solid, i like the fact tht his custome has a mix or hard n fabric, good one ,wht about his left eye?u have a plan
    Reply With Quote Reply With Quote #49

  10. El Artwyne is offline
    Knight: 1
    Scribe:
    Location: Cavite
    Posts: 525
    wow i love your design man that's totally awesome
    Reply With Quote Reply With Quote #50

  11. Puppet is offline
    Posts: 231
    man that looks promising, and I actualy like the long cape
    keep it up
    Reply With Quote Reply With Quote #51

  12. OrganizedChaos is offline
    Location: Austin
    Posts: 102
    Nice progress so far dude! I like where you're going with this. I've gotta agree with everyone else in that the cape is kind of killing the mass effect vibe- Maybe you could make it a bit more technical as well?
    Reply With Quote Reply With Quote #52

  13. Steamtrooper is offline
    Location: Loughborough
    Posts: 475
    Looks real nice, but with the direction the films have gone its hard to make Batman look any techier than he alread does. Id go a fair bit bulkier on the upper body and probably include that helmet ring type motif and big vertical shoulder pads that ME seems to use a fair bit - basically make it look like a Bat-Space suit. Maybe the cape could be more segmented extending metal sections, an auto bullet deflector that also doubles for limited flight control and a stealth field. I think the old game MDK had a nice feel to its cape.

    Its a great design but I think you can hit the Mass Effect look a little harder.
    Reply With Quote Reply With Quote #53

  14. dellyp1690 is offline
    Knight:
    Location: King Of Prussia
    Posts: 51
    Im loving it I do feel you should stray away from the traditional long cape. I know you can come up with something awesome. I would like to know how you got the eyes to look the way they do (if you don't mind sharing) they look really awesome.
    Reply With Quote Reply With Quote #54

  15. Efgenib is offline
    Posts: 13
    great concept mate, chest looks sweet. Wanna see that in 3d!
    Reply With Quote Reply With Quote #55

  16. digitalinkmind is offline
    Location: Rio de Janeiro
    Posts: 1,126
    Awesome style! Really dig the way you did the bodysuit.Looks like Batman was jumping into a ghost in the shell Gotam city:thumb:
    <a href=http://www.gameartisans.org/forums/threads/62391-Comicon-2014-3d-digitalinkmind-nova-stand target=_blank>http://www.gameartisans.org/forums/t...ind-nova-stand</a>
    Reply With Quote Reply With Quote #56

  17. talonhawk is offline
    Location: New Jersey
    Posts: 2,640
    wow looks amazing man. I agree with the cape as well to change it leaning more towards batman beyond but add some of your own flavor to it
    Reply With Quote Reply With Quote #57

  18. Gyorkland is offline
    Location: Guayaquil
    Posts: 777
    awesome batman man really cool design
    Reply With Quote Reply With Quote #58

  19. afisher is offline
    Knight:
    Posts: 679
    pins: Thanks mate
    StefanM: Cheers for the feedback
    Yung: Thanks for the reference
    Dill-n:Thanks yea I want to try to break up the materials a bit
    Saven:Just playing around with the idea that the scar has left that eye damaged, maybe even having some kind of "cyber" eye
    elartwyne17:Thanks buddy
    Puppet: THanks for the feedback
    OrganizedChaos: Thanks for the ideas.
    Steamtrooper: Yea I want to try to stay away from what's been done in the movies. I agree about pushing the ME feel a bit more and that's kinda what I'm planning for the cape.
    Efgenib:Cheers mate Love your killer croc btw
    Digitalinkmind: Thankyou buddy
    Talonhawk: Thanks bro
    Gyorkland: Cheers mate
    dellyp1690:Yea no worries - for the eyes I use ZappLink in Zbrush:
    • I just subdivide the eyes a few times so it can hold the details in the projection.
    • I generally also double my document size to get better resolution, then hit the AAhalf button.
    • Position your model for the best projection and make sure you've got the right subTool selected, then go Document>Zapplink properties>and store whatever view you need. Then press the "ZappLink" button under Document.Click Ok.
    • Photoshop should open. You should then find two layers (1 with ZShading (Locked) and 1 flat colour.)
    • From here paint the texture you want (I used a photo as a base then painted over). Merge any new layers down into the flat shaded layer and save the psd (don't change the name you want to overwrite the file).
    • Go back into Zbrush, a popup will appear, click re-enter Zbrush and then accept projection. Your texture will then be projected onto your subtool.
    • Then I fill the object with the ToyPlastic Mat cap to get nice white highlights.
    There might be a better way of doing it, but that's the way I do it. Hope that helps

    ------------------------


    Thanks everyone for the feeback, it gave me some things to think about. I'm planning (but didn't show in my concept) to have the cape be broken up into sections with different materials to try to bring some of the design elements together.

    Once I've blocked it out in 3d, I can see whether or not it's working with the hard surface elements. Thanks again everyone
    Freelance Character Artist
    afisher.com.au | CGHub
    Comicon 2014 - Thor
    Reply With Quote Reply With Quote #59

  20. zanman is offline
    Location: Abaco
    Posts: 52
    Thanks for the awesome tip, I had no idea you could do that....I'm sure most guys on here already knew that.... Looking sweet.
    Reply With Quote Reply With Quote #60

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Welcome to GameArtisans.org Online - Within these pages, a unique flavor of enthusiasm and motivation is provided to inspire artists of all levels to create art that is above and beyond expectations!
NAVIGATION
FORUMS
PORTFOLIOS
ART CHALLENGES
MAIN ARCHIVES
MINI ARCHIVES
TUTORIALS
JOBS
F.A.Q.

GAMEARTISANS
ABOUT
ADVERTISING
CONTACT US

GA EVENTS
DOMINANCE WAR
UNEARTHLY CHALLENGE
MOVIEFEST CHALLENGE
COMICON CHALLENGE
PLANETARY CHALLENGE