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Comicon 2011 | 3D | Kihlstrand | Lady Juggernaut - Page 3

Thread: Comicon 2011 | 3D | Kihlstrand | Lady Juggernaut

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  1. elartwyne17's Avatar
    elartwyne17 is offline
    Knight: 1
    Scribe:
    Location: Cavite
    Posts: 456
    you make a very fast progress i see your in 3d in the first i think that your in conceptart2d but hope to see in in 3d cant wait for the armor looks like
    Reply With Quote Reply With Quote #41

  2. yep so fast but very cool:thumb:
    Reply With Quote Reply With Quote #42

  3. Kihlstrand's Avatar
    Kihlstrand is offline
    Location: Skövde
    Posts: 382
    @winXD: Thanks, it will take some time to get started with the highpoly armor... but when I do! Theres gonna be progress

    @elartwyne17: Hehe, I'm not that good in 2D, but I believe a solid concept helps the 3D progress.. saves alot of thinking
    I appreciate your comment though!

    @bibouik: Thanks, hope I can get it cool(er) in 3D
    Reply With Quote Reply With Quote #43

  4. karart's Avatar
    karart is offline
    Location: Nimes
    Posts: 72
    Good beginning, she'll break everything:thumb: , good luck
    Reply With Quote Reply With Quote #44

  5. Vorge is offline
    Location: Austin
    Posts: 35
    Juggernaut club for sure I love the weight in the newest concept, it's feeling very imposing. She's becoming more of an amazon body type which will definitely sell the Juggernaut theme. I really like the bevor turned into a layered collar. I think my only suggestion might be giving her more of a thick banded belt, something strong and weighty to hold up all those tassets around her.
    Reply With Quote Reply With Quote #45

  6. Gyorkland's Avatar
    Gyorkland is offline
    Location: Guayaquil
    Posts: 769
    Great progress man looking forward for more
    Reply With Quote Reply With Quote #46

  7. Saven's Avatar
    Saven is offline
    Location: Singapore
    Posts: 403
    Awesome sculpt, U waana get her feets bigger and its seems frm her knees down to feet, the proportion is a bit short or the legs bit short.U wana beeped them up a bit,apolozise if i am wrong.u wana do a quick test in photoshop and paint over.
    Reply With Quote Reply With Quote #47

  8. dellyp1690's Avatar
    dellyp1690 is offline
    Location: Philadelphia
    Posts: 49
    Hey Kihlstrand nice going so far haven't really been able to look at anyone's stuff. have been busy but I'm really liking your idea and how its coming so far the armor does give off a very Juggernaut feel now with the retractable helmet and it also helps to bring in the medieval feel as well great job. As far as your sculpt I like how you made the body feel like a woman Juggernaut She cant be slender and petite haha but i do agree with Saven about the feet she cant have weak ankles caring around massive Juggernaut armor so a slight enlargement should help. also i think the ears need to be a little fuller at the top. Don't know if you've gotten there yet but looking forward to seeing more.
    Reply With Quote Reply With Quote #48

  9. Kihlstrand's Avatar
    Kihlstrand is offline
    Location: Skövde
    Posts: 382
    @karart: Thanks

    @Vorge: Yes, I'll think I thicken the belt . Thanks!

    @Gyorkland: Thanks, hope the 3D model will satisfy ppl

    @Saven: I'll check the legs! Thanks for pointing it out

    @dellyp1690: Hey there! Thanks, I'll thicken her ankles and make them a bit more... reliable . I'll look into the ears too, even though they wont be seen ^^

    Got no update today, started to look at a new tutorial for hard surface sculpting... So I'm learning atm, to bring out the best! :inocent:
    Reply With Quote Reply With Quote #49

  10. Kihlstrand's Avatar
    Kihlstrand is offline
    Location: Skövde
    Posts: 382
    Finaly an update... been looking at tutorials. Did a rough blockin for the characters armor, took about 2-3 hours, so it's no quality work

    Gonna start with the real work soon.



    Reply With Quote Reply With Quote #50

  11. Looking pretty bad assed, keep at it!
    Reply With Quote Reply With Quote #51

  12. marat-ars's Avatar
    marat-ars is offline
    Location: Moscow
    Posts: 547
    Yeah, sweet! Good armor! Keep up a good work
    Reply With Quote Reply With Quote #52

  13. turbo's Avatar
    turbo is offline
    Knight: 3
    Scribe:
    Location: Lafayette, LA
    Posts: 290
    Nice work on the rough sculpt, I really like how the armor is feeling in 3d.

    Her hands and forearms seem really tiny though, I would either buff them up or just give her some thicker gloves.
    Reply With Quote Reply With Quote #53

  14. winXD's Avatar
    winXD is offline
    Location: San Pedro, Laguna
    Posts: 244
    nice blocking and concept sculpt...can't wait to see more
    Reply With Quote Reply With Quote #54

  15. Steamtrooper's Avatar
    Steamtrooper is offline
    Location: Loughborough
    Posts: 475
    Looking nice, love the armour design, except for the layered plates on the thighs, they give it too much of an oriental feel imo.

    Goodluck
    Reply With Quote Reply With Quote #55

  16. Kihlstrand's Avatar
    Kihlstrand is offline
    Location: Skövde
    Posts: 382
    @Cex: She got a good ass, not a bad ass
    @marat-ars: Thank you! Looking forward to see your entry finished
    @turbo: Thanks, blocking is really helpful...
    About the arms, I've buffed them up a little to fit the rings. I think I'll let the gloves be that size.. Since I'm aiming to create a rather realistic character. (But you got a point, I too want to enlarge her hands.)
    @winXD: Thanks you! Here you go, another update
    @Steamtrooper: Hai thar Steam, thank you for your compliment and critique. I read it before I started to work and I slimed all the armor down a bit.. (looked at some reference from the ref board..).

    Here is my update, enjoy! I certainly did making it, except the 2-3 times Zbrush hated me and crashed. Gonna stab the program. In the face.


    Reply With Quote Reply With Quote #56

  17. Di$array's Avatar
    Di$array is offline
    Location: Newcastle
    Posts: 773
    Now this is coming along nicely mate. I think the rim of the gloves is a tad wide. Its making the hand look smaller than it is. Top stuff all round mate. Keep doing what your doing.
    Reply With Quote Reply With Quote #57

  18. YdoUwant2know's Avatar
    YdoUwant2know is online now
    Knight: 5
    Scribe:
    Location: Los Angeles
    Posts: 938
    looking good :thumb:

    Her hip armor really is not reading that well. I know it is meant to be a bunch of layers that are stacked up on top of each other, but it comes across as just really misshapen. You may want to do a bit more to distinguish the armor from the legs. or maybe even just add more to the belt to ease the flow of the model from.... Otherwise, you have a great start. Its coming along nicely.
    Reply With Quote Reply With Quote #58

  19. winXD's Avatar
    winXD is offline
    Location: San Pedro, Laguna
    Posts: 244
    just a quick suggestion, i think the layered armors can be enhanced more by making them feel more inorganic, perhaps more hard surface looking, just play around with the trim brushes in zbrush..i think it would be very useful...

    overall, you got some nice progress! keep it up...
    Reply With Quote Reply With Quote #59

  20. womball's Avatar
    womball is offline
    Location: Wilmington De
    Posts: 1,807
    Originally I didn't think the concept worked especially in regards to the chest. But since the proportions are strong enough to show through the armor it works great.
    Reply With Quote Reply With Quote #60

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