Comicon 2011 | abdool86 | Roman Batman
abdool86 has entered the competition!
Comicon 2011 | abdool86 | Roman Batman
abdool86 has entered the competition!
here is my concept art. Critiques are more than welcome here.
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Another batman, cool! I like the roman gladiator look of it.
@afisher: Thanks man. I thought it would be nice to bring a diffrent timeline from an acutal mankind history to a known scifi character
It has been to busy and I've just finished modeling the head
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here are some small updates
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here is my basemesh for the body of batman
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Here is my basemesh with the head
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nice progress mate! hmmm, i think you should make another pass on his anatomy. everything feels so stiff, tight and boxy. you can start tracing something like this chart:
then adjust accordingly based on your character. goodluck!
@ra-gevz: Thank you very much for your opinion.
I tried to improve it abit, but I don't know. Let me know what you think
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My Roman Batman upadate
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Here is another snapshot of Roman_Batman, your comments are more than welcome
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Here is my first pass at Roman Batman's sculpt
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great work good to see you in this!!
HeyI like your idea and our exxecution.
I have some thoughts about your body proportions. A piece of advice I will start with (I am fairly amateur as well) is to sort out your proportions and muscles completely, in zbrush before going on to model props and armour that go over the top of the body.
Anyway: I think the chin and jaw are a little too wide, try bringing them in slightly (with the move tool in lowet subd level) so the face gets a bit thinner as it goes down to the chin. I also think the neck is way too thick especially at the front. Try and make the neck a bit more necklike, circular and coming down from the head to body.
As for the shape of the head, the bit aboev the eyes should be a bit inflated. If you look in the mirror you can see that generally speaking the eyes lie about in the middle of the head with the amount of head below and above the eyes being similar size. Then look at your model, the head above the eyes is far smalled that the rest of the face. use the inflate tool slowly so it looks natural.
for the body I think the torso is maybe a little bit too wide.. but also connect the pectoral muscles with the muscles at the top of the arm (I suck at muscle names ).
I hope this helps, and best of luck to you. When in doubt, go to subdivisions level 1 or 2 and play around with the move brush till things look right![]()
@talonhawk: Thank you man, your concept looks good and looking forward to your progress update on your Scarlet Witch model
@Integrated: Thanks for the advice and I did try to modify my character to your advice and let me know what you think. Thanks
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slight changes
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slight changes
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I've coloured Roman Batman in Zbrush
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great progress mate. . I like the idea of this concept. The armor seems a bit to boxy still tho. Def smooth out some of that hardness an get a smother surface to it. From the look of it, the design you have there, comes from an imperial set commonly known as Lorica Segmentata, used in ancient rome. If you don't already know
. Here's some ref's of that type of armor. You can see it has a smooth yet hard surface.
I like the sternness of his face in the zbrush model, low poly face looks to laxed. Hope this helps mate. Keep up the great work. Looking forward to your progress.
Cheers!!![]()
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