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Comicon 2011 | Dante_Cyber | Cyber Shreder - Page 3

Thread: Comicon 2011 | Dante_Cyber | Cyber Shreder

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  1. shredder

    Here are some painted glow) and decided to make Schroeder laser spikes, reflexes, clean up later) as you guys so come down? or more schto then add or change?

    sarakava time unfortunately very few) that have time to do something)
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  2. ambitious_nomad's Avatar
    ambitious_nomad is offline
    Posts: 101
    I am a long time TMNT fan. I got to say I hate the Shredder but you know... In the way you are suppose to hate him. Your art is looking good just keep polishing it up.
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  3. ambitious_nomad
    did not quite understand written, due to the fact that he could not properly translate text from English into Russian), but exactly thanks = D
    Reply With Quote Reply With Quote #43

  4. mansarali's Avatar
    mansarali is offline
    Location: Birmingham
    Posts: 216
    Looking a lot better, maybe add some neon details on the belt armour or something. check these for high tech armour from halo series: http://mydisguises.com/wp-content/up...halo-elite.jpg
    http://images3.wikia.nocookie.net/__...li_General.png
    Reply With Quote Reply With Quote #44

  5. mansarali thank you) for his advice) but now I have no imagination, I do not know what I come up with design
    Reply With Quote Reply With Quote #45

  6. shredder

    wondering which version is right for spikes
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  7. SintoRisky's Avatar
    SintoRisky is offline
    Location: Moscow
    Posts: 53
    Wow) Shredder interesting concept :thumb:
    I think it a necessary to work over clearness of drawing... a little
    Good luck ; )
    Reply With Quote Reply With Quote #47

  8. Lando_Mange's Avatar
    Lando_Mange is offline
    Location: Gothenburg
    Posts: 158
    Lookin' good man, I really like the concept for #4 on the spieks there. Just sharpening the idea a bit but it felt really "shredding" :P
    Reply With Quote Reply With Quote #48

  9. Gyorkland's Avatar
    Gyorkland is offline
    Location: Guayaquil
    Posts: 769
    looking good man those lights are getting you near the cyber feeling but I thik Iīve spotted another issue that makes it still feel a little medieval, the cape and the waist thingie are all ragged and simple, try adding some design on them and donīt make them ragged something like in layers to make it feel high tech, ohh and the belt also needs a little more design it feels like a big rough piece of metal like it was made by a blacksmith, the same goes for the armour below the belt those two big pieces in the side of the legs, anyway keep it up man you still have like two weeks.
    Reply With Quote Reply With Quote #49

  10. SintoRisky Thank you, oh my little old tablet for clear lines of (but I will try as best as possible


    Lando_Mange well), then I'll work through the blades as laser in the fourth embodiment

    Gyorkland Ah yes! and most do not like this design) need to think, make a couple of sketches and redraw the belt)

    Thank you for your attention
    Reply With Quote Reply With Quote #50

  11. mansarali's Avatar
    mansarali is offline
    Location: Birmingham
    Posts: 216
    I think number 4 spikes style with sharp clean edge shape, like number 2. As this will give its cyber blade feel. Also agree with Gyorkland as I think I mentioned this also before
    Reply With Quote Reply With Quote #51

  12. mansarali I do not have too much experience in nano-technology) will do everything possible
    Reply With Quote Reply With Quote #52

  13. elxaoc's Avatar
    elxaoc is offline
    Location: Archangelsk
    Posts: 114
    i like what is going on. Nice progress. Color of the light makes the atmosphere. As for me this work is near to be finished.
    I can suggest you to pay attention on his forearms and wrists. If you mentally will delete armor its appeared that they are too thin - imo. Armour looking heavy - its good, but it must makes him more massive in silhouette, i suppose.
    Reply With Quote Reply With Quote #53

  14. elxaoc hand was made ​​entirely of metal, =) but I think yes, it is necessary to simplify some things
    Reply With Quote Reply With Quote #54

  15. shredder

    little refined, had heard that sort of moved the deadline, do not tell until what date?
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  16. think? it be better if we apply the blur effect to work?
    Reply With Quote Reply With Quote #56

  17. axelalonso's Avatar
    axelalonso is offline
    Location: Queretaro
    Posts: 741
    I like your source light !!! ^_^! as for blur effects ... on the bg maybe! since the values n your BG seem a bit to close from the main object ...also check out a bit the insides of the cape has way to much shadow for all that light hitting! try to make a lost and found technique there ^_^ ! you know like when you draw in a black paper? and you add hints of some highlight of the shape! But overall it īs a nice piece of art! :thumb:
    Reply With Quote Reply With Quote #57

  18. axelalonso thanks for the nice comment and criticism,

    Completion date moved?
    Reply With Quote Reply With Quote #58

  19. axelalonso's Avatar
    axelalonso is offline
    Location: Queretaro
    Posts: 741
    Quote Originally Posted by Dante_Cyber View Post
    axelalonso thanks for the nice comment and criticism,

    Completion date moved?
    yes for October 3 rd isn't that great!! one more week!!!
    Reply With Quote Reply With Quote #59

  20. axelalonso thanks for the info) I hope not too lazy for that time should be refined as design, not to mention the board
    Reply With Quote Reply With Quote #60

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