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Comicon 2011 | womball | Roman Sabra - Page 7

Thread: Comicon 2011 | womball | Roman Sabra

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  1. womball's Avatar
    womball is offline
    Location: Wilmington De
    Posts: 1,807
    STill haven't figured out the bow yet. But most of the baking is done. Hair and bow are left. I have about 9000 plus tris with the hair. So I will attempt multiple layers of hair, which normally would cause sorting hell.
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  2. Nice progress. Hope you can finish in time
    Reply With Quote Reply With Quote #122

  3. sarakawa's Avatar
    sarakawa is offline
    Location: San Diego
    Posts: 1,047
    Lookin forward to the hair...good progress.
    Reply With Quote Reply With Quote #123

  4. womball's Avatar
    womball is offline
    Location: Wilmington De
    Posts: 1,807
    For Uving hair. Do you straighten out each hair blade, alighing the edges along an axis? Or just use the base LSCM hair you get unwrapping? I'd assume its easier to paint straight hair? But I guess it also is more distorted.

    THere is an ansio shader in marmoset, is there a way of constraining the shader direction to just the hair strands? A direction map or something?
    Reply With Quote Reply With Quote #124

  5. womball's Avatar
    womball is offline
    Location: Wilmington De
    Posts: 1,807
    Solved the foot!
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  6. womball's Avatar
    womball is offline
    Location: Wilmington De
    Posts: 1,807
    I don't think I'm going to get it done in time. And will have to take some time off of it sometime soon to make some progress on a indy project I'm working on. I guess I should move her to my WIP thread?
    Reply With Quote Reply With Quote #126

  7. axelalonso's Avatar
    axelalonso is offline
    Location: Queretaro
    Posts: 741
    Yea Wombal keep us updated on the wip thread! ^_^ this only means you have more time to spread more love in your work ! I think that is great as well! :thumb:
    Reply With Quote Reply With Quote #127

  8. womball's Avatar
    womball is offline
    Location: Wilmington De
    Posts: 1,807
    Some work on the colors. Not sure if the pike works. Also can'
    t seem to get the hair to look feathery.
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  9. Di$array's Avatar
    Di$array is offline
    Location: Newcastle
    Posts: 773
    Hey man. Glad to see you still chipping away at this.

    I would drop the colour scheme on the pike and have it the same as the shield. I think it'll read better then.
    Reply With Quote Reply With Quote #129

  10. Saven's Avatar
    Saven is offline
    Location: Singapore
    Posts: 403
    Mate, its great to see ya progress to awesome improvement,she is lookin great...congrates.would be glad to see it finished...
    Reply With Quote Reply With Quote #130

  11. womball's Avatar
    womball is offline
    Location: Wilmington De
    Posts: 1,807
    @Saven- thanks for the great words. Glad to know your still following the work.
    @Disarray- Done and done!

    SOme color updates. The colors are almost done. I may have to add some color variation and some moles. Not sure if the gradients on the silver metals is wise, but I will find out soon. A litle more touch up in the alphas still, but overall hair is there. Open to any ideas that would make her pop even more. I have some photo textures but I have issue with getting them to blend with different pictures, and making it look integrated with the overall texture. Emit is on close to 100 to see the texture clearly.
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    Reply With Quote Reply With Quote #131

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