Hi, my second post here and already a "problem to fixe"![]()
I posted that topic on another forum but I haven't got feedbacks, I hope I'll get some here...
So, let's go to the goal.
I'm currently doing a A7V tank for a personal project under UT3 engine.
The low poly is already done despite the fact I'm not sure I created the tracks in the good way.
My tracks are made of several boxes instancied, I unwraped the box before.
In that way, I wanted them all to share the same uv space. So, I'll have to paint once that uv and all boxes making my track 'll be painted.
I meant those uvs are overlapped. Hope you get what I told at that moment
The problem is I want all the pieces of my tank sharing the same uv space, but I can't attach boxes with the rest of my tank because If I break the instance between boxes, my boxes don't move well along the spline as it should do to simulate the movement of the wheel.
In fact those boxes are linked to a dummy I think, and when I move that one along the spline all the boxes are following it. I did it thanks an usefull script I found on a website. --> Athanaze.fr.st . It was faster than using path follow modifier, array and etc...
So my questions are:
How could I fixe that prob !?
Did i create my low poly tracks in the good way ? (that must be animated after).
Here some screenshots to show you the model and the prob !
http://users.skynet.be/fa341830/A7V_wip2.JPG
what happens when I attach all the boxes of the track together in a single piece.
http://users.skynet.be/fa341830/prob.JPG
I really thank you and wait for you advices and sorry if I wasn't very clear, english isn't my mother language...

GA Online


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