I'm currently working on my first normal mapped character (modelling in 3DsMax 9, sculpting in Mudbox). It's Vigo from the anime Tsukuyomi Moon Phase, a masked servant and caretaker of an ancient castle. As you'll see, the mask surrounds his entire head and not just his face, which is intended. He's not human, so I doubt he'd ever need to take it off anyway~
Since this is supposed to practice in sculpting rather than modelling, I did the model the quick way and used a base mesh (those recognizing it, what was the name of the creator again? I've had it for a while, but I can't find his name).
The model + wire
So far I've (tried to) sculpt the mask and neck. Although it's obviously not that pretty being my first sculpt and first normal map, I'm fairly happy with it. Any tips are greatly appreciated, I wouldn't mind redoing it.
(Only normal map, no other maps)
My current challenge is how to sculpt a normal map for the tuxedo. They generally don't really fold much, and they're pretty stiff. Any tips on where and how I can sculpt it?