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Packing all your maps ?

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  1. Kyoske's Avatar
    Kyoske is offline
    Location: Stillwater
    Posts: 196

    Packing all your maps ?

    Ok I can't find it any where. how do you pack all your maps into one sheet. I can export each of the uvw's but I can't select a whole truck load and pack them all together? how did you guys in DW3 do that ?
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  2. Hazlim is offline
    Location: Paris
    Posts: 38
    Hello,

    I use this method : Unwrap each model, don't pack. Attach them together . Unwrap modifier, and you can pack all your map into one sheet.

    Good luck.
    Reply With Quote Reply With Quote #2

  3. EricChadwick's Avatar
    EricChadwick is offline
    Location: Boston suburbs
    Posts: 109
    Which software, and what version? Max 2008 and 2009 have the new multi-unwrap. Also are you trying to pack multiple separate objects into one sheet? Or just separate material IDs for a single object?
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  4. butt_sahib's Avatar
    butt_sahib is offline
    Location: Lahore
    Posts: 691
    yeah i couldnt get the question either
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  5. Kyoske's Avatar
    Kyoske is offline
    Location: Stillwater
    Posts: 196
    its max 09, and I'm trying to pack all my diffuse or all my normals on one sheet. (think DW3) how do I go about doing that.
    Reply With Quote Reply With Quote #5

  6. EricChadwick's Avatar
    EricChadwick is offline
    Location: Boston suburbs
    Posts: 109
    Make copies of all the pieces, attach them all together, pack the UVs, detach them, copy the UVs from each piece to its original. As long as two objects have the same # of vertices, and the vertices are in the same order, you can copy UVs from one to the other. Basically, if you can use them as morph targets, then the UVs can be copied.

    You can also copy UVs from one selection of faces to another, on the same object. Like say you UV one bolt on a machine object, then you can select the bolt, copy, select the other bolts, paste.

    Another option. You could make copies of everything, attach and UV them, then detach each element, and use the Align tool in conjunction with the Affect Pivot command to align postition and rotation to the originals.

    Or you could try this script.
    http://www.scriptspot.com/3ds-max/multi-objects-unwrap
    Reply With Quote Reply With Quote #6

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