yar looking good. But i think that if you're aiming for game asset, you could use UDK or Unity instead of Vray. What will be important is how does your environment looks in an actual engine, not with a render
otherwise, looks good man![]()
yar looking good. But i think that if you're aiming for game asset, you could use UDK or Unity instead of Vray. What will be important is how does your environment looks in an actual engine, not with a render
otherwise, looks good man![]()
Scythe thanks I will see if can get this in udk
elmo thanks bro I will tone it down
so I was working some more on the mountain trying to get rid of the snows harsh outline I blended some more icy color as well let me know what you think. I still have to learn how to bring it into udk but I'll figure it out
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Ok I'm actually starting to have fun now I need to fix this but here is what I have so far
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Holy crap Im having a blast haha here is what I have so far.
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Very nicely put together. Love the reflection on the forground. Is this part of something else?
Keep them coming.....
thanks this was done in marmoset this is all the same project I have been working on. I may try to get this in UDK but I have to research on how to set that up since I never used UDK before. Still on the color map needless to say have to add scratches and rust, then spec, bump, transparency, and reflections map. The background was done in photoshop from a sky photograph
makes it look like a proper scene with the sky and everything
keep it up on the texturing man
Thanks Elmo I have finally got my mesh in UDK learning as I go but here is what I have for that. Not as good as what I had in marmoset although I'm sure I can achieve those results in UDK I would say that the texture is alot cleaner in UDK as you can see how good the mountain looks in this one
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Im happy with the way things are going and its coming out just as I visualized mentally. So now here is my latest progress. Slowly but surely I will finish. A side note how do I hide my light gizmos in udk?
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tower isnt done yet. I loosely threw on the snow I have more work to do on it. I need to bring out some shapes more as well. Here is my progress for today. Some refinements on the gen building fixed seams etc. Now these shots are from an unlit scene. I have yet to do lighting yet but I will soon once its all said and done or rather when I get to the specular map.
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Latest progress let me know I want to introduce other colors so I will be working on that
I was playing around and made this comp. I realize I need to sharpen my color map. I guess I will do it as a mask when its all done.
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Looking good, what engine are you useing? I think it would do with something in between the terrain and the building, because atm it seems like it just ends in the terrain.
thanks I have foliage which is not visible in the shot which I plan on adding hopefully it will add to the depth. I have alot of tweaking on placement to do though.
Things I need to work on... Well first off I wish I knew more then I do now to help me with this project.
Anyway I messed up early on in the sculpting stage and put rivots on the outside frame on the igloo.. They aren't lined up right so I will have to be manually erase them out of my ao.
I wanted to bring the snowy mountains out more not sure if adding shadow to my color map is a good way to do this or not.
Need to work more on Window reflection but not sure if I do that in the color map not sure if it's a necessity to have a reflection map and transparency map for this piece then again experimentation doesn't hurt.
Maybe adding some alien like decals or symbols might help introduce more color.
The frost look takes away from my texture colors not sure if this is a good idea or not.
I messed up I imported this from max as one static mesh cause I was getting errors so I'm unable to adjust the individual meshes.
I wanted to add another walkway for the background all the reference I have seen had at least two.
I need to work on the power generator building in the bg and add a a fuse box to it possibly with wires.
There is also like a zig zag shape on the upper part of the tower I am trying to bring out more but not having much luck so far.
Wanted to do maybe a of painting for the bg with silhouettes of mountains in outerspace with maybe a red sun or something not sure how to achieve this may even sky map might suffice new to udk.. Or maybe bending a plane or project matte image on half a dome shape.
an experimentation fixed some things realized the normals dont show in unlit mode in udk so had to add some lights temp placement for now. Added some spec but not my actuall spec map yet just a constant
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Without post
with post
I plan on finishing this project today.
I fixed the mountain adjusted some colors toned things down abit. I still want to introduce some other colors in this maybe some decals or caution signs or something I'll figure it out.
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Ok I'm so close to calling the diffuse done a few fixes here and there still need to be done and try to make things pop right now the tower looks a bit plain compared to everything else gonna try to enhance that. I don't see any reason why this wont be finished tomorrow though.
Enjoy these shots.
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Small update I added some snow at the base of the igloo so it doesn't have that floating look repositioned some things tweaked some colors. I am now gonna work on bringing the tower out more and then finally do the specular map.
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got a little carried away but gonna work on spec tomorrow was doing some research on it. Here is a little photoshop comp I made not final but just playing with some ideas.
added mountains bg...
adjusted color
added some snow
added gradient overlay
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