OK so ive got a model whereby the chest area is unique to both the left and right sides however the back comprises of shared texture space (see below):
Now ive created a normal map and to try and eliminate seams ive copied the right side of the map over to the left to ideally eliminate the seam that should be present due to the unique scuplting on both sides (see below):
However, seams are still present in the render and I dont really know how I can eradicate this problem.
Im not sure if giving the back its own unique texture space is the solution as the resolution is 512*512 and im trying for maximum optimisation to collaborate with an relatively asymmetrical model.
Does anyone know of a work around for this. Thanks.